Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Using Detect Evil/Good
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Elder-Basilisk" data-source="post: 1271235" data-attributes="member: 3146"><p>Sure it does. And it does so explicitly in the case of every creature other than humans.</p><p></p><p>From the 3e MM p. 12. "Alignment, this entry giest hte alignment that the creature is most likely to have.... Usually: The majority (more than 50%) of these creatures have the given alignment. This may be due to strong cultural influences, or it may be a legacy of the creatures' origin... Often: This creature tends toward the listed alignment, either by nature or nurture, but not strongly. A plurality (40-50%) of individuals have the given alignment but exceptions are common."</p><p></p><p>Now, I suppose I'm carrying my analysis of human society over from the days of 2e when humans actually had a listed alignment but in most societies it would be "Often neutral." In that case, it's reasonable to assume that the remaining 60% is reasonably evenly distributed among the remaining alignements. If 40% is neutral, that's 60% to divide between the remaining 8 alignments. That's 22.5% of the population that's evil.</p><p></p><p>In no case, is human society likely to be more strongly alignend than "Usually X". Even in that case, somewhere from 10-49% of the population isn't alignment X and it is probably reasonable to assume that a good portion of the not usually X is evil. If even one in five non X (where X is some kind of good) person were evil, that would represent about a 10% evil population in one of the most strongly good human societies plausible.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 1271235, member: 3146"] Sure it does. And it does so explicitly in the case of every creature other than humans. From the 3e MM p. 12. "Alignment, this entry giest hte alignment that the creature is most likely to have.... Usually: The majority (more than 50%) of these creatures have the given alignment. This may be due to strong cultural influences, or it may be a legacy of the creatures' origin... Often: This creature tends toward the listed alignment, either by nature or nurture, but not strongly. A plurality (40-50%) of individuals have the given alignment but exceptions are common." Now, I suppose I'm carrying my analysis of human society over from the days of 2e when humans actually had a listed alignment but in most societies it would be "Often neutral." In that case, it's reasonable to assume that the remaining 60% is reasonably evenly distributed among the remaining alignements. If 40% is neutral, that's 60% to divide between the remaining 8 alignments. That's 22.5% of the population that's evil. In no case, is human society likely to be more strongly alignend than "Usually X". Even in that case, somewhere from 10-49% of the population isn't alignment X and it is probably reasonable to assume that a good portion of the not usually X is evil. If even one in five non X (where X is some kind of good) person were evil, that would represent about a 10% evil population in one of the most strongly good human societies plausible. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Using Detect Evil/Good
Top