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Using Detect Evil/Good
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<blockquote data-quote="WayneLigon" data-source="post: 1272149" data-attributes="member: 3649"><p>Paladins hacking down people because they detect as Evil is not really a problem I've ever had. At best they use it as a tool to determine who can be dealt with. The merchant in the marketplace detects as evil? Then it's probably best to avoid him. Certainly he <em>bears watching</em>, though. </p><p> </p><p>Why? He's done enough evil acts or contemplated evil enough that he's moved from neutral to evil. It's not enough that he's a liar and a thief who puts his thumb on the scale to cheat his customers, or knowingly gives false weight and measure, or mixes in sawdust with the flour to make up the weight. Any of those are certainly not good acts but even taken together are unlikely to damn him. If that was all he did, he'd be neutral, perhaps downward-trending towards evil based on how often and to whom he cheats. In other words, he can be a bad and nasty person without being evil, per se. </p><p> </p><p>But he detects as Evil. So,...somewhere he's committed enough acts that he's slipped over the line. So... he bears watching. What else is he involved in? He's a merchant: maybe he deals with slavers, or sells poisons on the side, or is a serial killer. Who knows? Boom, instant adventure hook. </p><p> </p><p>What number or quality of acts move a person from good to neutral to evil? Is it possible to do a single act so terrible that you move all at once? Can a person who starts out as truly good to begin with even imagine an act so terrible as to move him instantly to the evil side? Or has he been backsliding all this time? That's why we have GM's instead of computer software <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>Book of Hallowed Might has a pair of feats that can, with time, move someone back and forth along the Good-Evil axis. Maybe if you wanted a rulesey crunchy thing to say how long it took someone to fall or rise, you could base an ad hoc system off those.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 1272149, member: 3649"] Paladins hacking down people because they detect as Evil is not really a problem I've ever had. At best they use it as a tool to determine who can be dealt with. The merchant in the marketplace detects as evil? Then it's probably best to avoid him. Certainly he [i]bears watching[/i], though. Why? He's done enough evil acts or contemplated evil enough that he's moved from neutral to evil. It's not enough that he's a liar and a thief who puts his thumb on the scale to cheat his customers, or knowingly gives false weight and measure, or mixes in sawdust with the flour to make up the weight. Any of those are certainly not good acts but even taken together are unlikely to damn him. If that was all he did, he'd be neutral, perhaps downward-trending towards evil based on how often and to whom he cheats. In other words, he can be a bad and nasty person without being evil, per se. But he detects as Evil. So,...somewhere he's committed enough acts that he's slipped over the line. So... he bears watching. What else is he involved in? He's a merchant: maybe he deals with slavers, or sells poisons on the side, or is a serial killer. Who knows? Boom, instant adventure hook. What number or quality of acts move a person from good to neutral to evil? Is it possible to do a single act so terrible that you move all at once? Can a person who starts out as truly good to begin with even imagine an act so terrible as to move him instantly to the evil side? Or has he been backsliding all this time? That's why we have GM's instead of computer software :) Book of Hallowed Might has a pair of feats that can, with time, move someone back and forth along the Good-Evil axis. Maybe if you wanted a rulesey crunchy thing to say how long it took someone to fall or rise, you could base an ad hoc system off those. [/QUOTE]
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