Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Using Detect Evil/Good
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jessemock" data-source="post: 1272244" data-attributes="member: 15694"><p>So, from your interpretations of alignment guidelines from two outdated editions, along with your personal assumptions about the ethical systems normal to humans in pseudomedieval fantasy worlds, 'evil' doesn't mean "evil enough to deserve death," because that would mean too many people would deserve to die. </p><p></p><p>That's ridiculous, but okay: what percentage of the population does deserve to die, then? I mean that if four out of ten people commit atrocious murders, do you only execute one, because forty, thirty, or even twenty percent of the starting population would be too many?</p><p></p><p>You want to formulate an ethical reductio ad absurdum: evil can't always mean 'deserving of execution' because the consequences are ethically unacceptable: too many people would deserve execution.</p><p></p><p>First, this is wrong, because it relies on false premises: you might prefer that all human D&D societies enjoy the same distribution of alignments among their populations, but, unfortunately, your preference does not make it so.</p><p></p><p>Second, it doesn't follow from the fact that, say, thirty percent of the population deserves execution, that thirty percent of the population will actually be executed. There is no ethically unacceptable conclusion here.</p><p></p><p>I believe the problem with the reasoning in this debate is that it's moving backwards: the rules have already established that those of evil alignment (and, yes, often neutral) deserve extra violence, if not death. That's the foundation. If a particluar NPC's or PC's deeds don't merit all of the consequences attendant to an evil alignment, then he's not evil. That's black and white, and it is precisely the reason why Detect Evil is a licence to kill.</p></blockquote><p></p>
[QUOTE="jessemock, post: 1272244, member: 15694"] So, from your interpretations of alignment guidelines from two outdated editions, along with your personal assumptions about the ethical systems normal to humans in pseudomedieval fantasy worlds, 'evil' doesn't mean "evil enough to deserve death," because that would mean too many people would deserve to die. That's ridiculous, but okay: what percentage of the population does deserve to die, then? I mean that if four out of ten people commit atrocious murders, do you only execute one, because forty, thirty, or even twenty percent of the starting population would be too many? You want to formulate an ethical reductio ad absurdum: evil can't always mean 'deserving of execution' because the consequences are ethically unacceptable: too many people would deserve execution. First, this is wrong, because it relies on false premises: you might prefer that all human D&D societies enjoy the same distribution of alignments among their populations, but, unfortunately, your preference does not make it so. Second, it doesn't follow from the fact that, say, thirty percent of the population deserves execution, that thirty percent of the population will actually be executed. There is no ethically unacceptable conclusion here. I believe the problem with the reasoning in this debate is that it's moving backwards: the rules have already established that those of evil alignment (and, yes, often neutral) deserve extra violence, if not death. That's the foundation. If a particluar NPC's or PC's deeds don't merit all of the consequences attendant to an evil alignment, then he's not evil. That's black and white, and it is precisely the reason why Detect Evil is a licence to kill. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Using Detect Evil/Good
Top