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Using Detect Evil/Good
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<blockquote data-quote="jessemock" data-source="post: 1278456" data-attributes="member: 15694"><p>That's really the rub, isn't it? </p><p></p><p>First, you want to use Dungeons and Dragons morality in order to analyze the real world--clearly a mistake. </p><p></p><p>Next, you want to use the real world to define the parameters of a fantasy society in all games played under the core rules--another mistake.</p><p></p><p>Last, you're unhappy with the fact that the alignment system in Dungeons and Dragons may lead to in-game behaviours that, in the real world, you would want to call Evil, though, in game, they amount to Neutral or even Good.</p><p></p><p></p><p>All of this is your problem. </p><p></p><p>Under the rules of this game, racism and genocide are okay. Sorry, but that's how it is.</p><p></p><p>As I've stated before, this is not the problem I have with the Detect Evil spell and all of the concomitant alignment game mechanics. There exists for me no dissonance between the way I play make-a-believe and the way I perceive and act in the real world. </p><p></p><p>I dislike alignment mechanics, because they cut short some of what I consider the best aspects of role-playing. I like it that evil is Evil and good is Good, but that doesn't mean that I want everybody to walk around with a sign around his neck declaring him to be one or the other. I consider it fun to try to figure out an NPC's ethics by interacting with him.</p><p></p><p><em>Then</em> I'll kill him.</p></blockquote><p></p>
[QUOTE="jessemock, post: 1278456, member: 15694"] That's really the rub, isn't it? First, you want to use Dungeons and Dragons morality in order to analyze the real world--clearly a mistake. Next, you want to use the real world to define the parameters of a fantasy society in all games played under the core rules--another mistake. Last, you're unhappy with the fact that the alignment system in Dungeons and Dragons may lead to in-game behaviours that, in the real world, you would want to call Evil, though, in game, they amount to Neutral or even Good. All of this is your problem. Under the rules of this game, racism and genocide are okay. Sorry, but that's how it is. As I've stated before, this is not the problem I have with the Detect Evil spell and all of the concomitant alignment game mechanics. There exists for me no dissonance between the way I play make-a-believe and the way I perceive and act in the real world. I dislike alignment mechanics, because they cut short some of what I consider the best aspects of role-playing. I like it that evil is Evil and good is Good, but that doesn't mean that I want everybody to walk around with a sign around his neck declaring him to be one or the other. I consider it fun to try to figure out an NPC's ethics by interacting with him. [I]Then[/I] I'll kill him. [/QUOTE]
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