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Using different skills in 5e
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<blockquote data-quote="Shiroiken" data-source="post: 7881331" data-attributes="member: 6775477"><p>I'm generally not a fan of something like this, because it's only used in situations in an attempt to trip up players who's characters should probably know better. I think an unskilled Intelligence check for odd situations would be the only time I'd use something like this.</p><p></p><p>I added this as a tool proficiency (book of arms) which gave information about the various royal/noble families. I thought a Skill was too valuable to spend on it, but a tool proficiency and language was about right.</p><p></p><p>This is huge. During the playtest, one of the options they offered was the DM instructed the players to make an ability check, then the players offered up skills they thought might apply. This way a player might figure out a way to use a skill with an odd ability, being able to help more. Instead, they felt this system was disruptive, as players would try every skill they had to get the bonus. Using the DM option of variable abilities with skills is a good way to keep players on their toes, but also reward players with unusual skill situations.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 7881331, member: 6775477"] I'm generally not a fan of something like this, because it's only used in situations in an attempt to trip up players who's characters should probably know better. I think an unskilled Intelligence check for odd situations would be the only time I'd use something like this. I added this as a tool proficiency (book of arms) which gave information about the various royal/noble families. I thought a Skill was too valuable to spend on it, but a tool proficiency and language was about right. This is huge. During the playtest, one of the options they offered was the DM instructed the players to make an ability check, then the players offered up skills they thought might apply. This way a player might figure out a way to use a skill with an odd ability, being able to help more. Instead, they felt this system was disruptive, as players would try every skill they had to get the bonus. Using the DM option of variable abilities with skills is a good way to keep players on their toes, but also reward players with unusual skill situations. [/QUOTE]
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