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General Tabletop Discussion
*Dungeons & Dragons
Using dreams to plant adventure hooks or provide motivation
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<blockquote data-quote="Benjamin Olson" data-source="post: 8210913" data-attributes="member: 6988941"><p>I would generally only use dreams where they are sent or caused by an outside force or an unusual character development. If someone has just caught lycanthropy or vampirism I'd say some weird dreams are in order as they contend with new alien urges and instincts. Setting aside magical changes, I'd really only do it if there was a player who I felt wanted or needed to perform out some sort of internal conflict in front of the group, but they were playing a character who wouldn't be that transparent. I don't want to dictate to someone what their character is really thinking or what conflicts they have, but sometimes a player needs an alternative stage to act out such things.</p><p></p><p>But of course being sent dreams by a deity, enemy, ally, or anyone with the Dream spell is a different matter entirely. In fact I highly recommend having a major enemy target one or more of the characters with the Dream spell if you need to make sure they unload a bunch of exposition or otherwise want a way for them to banter in an environment where the player has limited agency to derail the scene.</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 8210913, member: 6988941"] I would generally only use dreams where they are sent or caused by an outside force or an unusual character development. If someone has just caught lycanthropy or vampirism I'd say some weird dreams are in order as they contend with new alien urges and instincts. Setting aside magical changes, I'd really only do it if there was a player who I felt wanted or needed to perform out some sort of internal conflict in front of the group, but they were playing a character who wouldn't be that transparent. I don't want to dictate to someone what their character is really thinking or what conflicts they have, but sometimes a player needs an alternative stage to act out such things. But of course being sent dreams by a deity, enemy, ally, or anyone with the Dream spell is a different matter entirely. In fact I highly recommend having a major enemy target one or more of the characters with the Dream spell if you need to make sure they unload a bunch of exposition or otherwise want a way for them to banter in an environment where the player has limited agency to derail the scene. [/QUOTE]
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Using dreams to plant adventure hooks or provide motivation
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