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General Tabletop Discussion
*Pathfinder & Starfinder
Using Extra-Dimensional Space to Circumvent Teleportation Restrictions
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<blockquote data-quote="airwalkrr" data-source="post: 3320506" data-attributes="member: 12460"><p>This is something that has bugged me for a long time in 3rd edition. (It did not bother me in AD&D because my usual DM at the time never allowed it to work, and my group never knew the rules back then anyway so we did not argue.) Recently, I have seen players try to circumvent the limitations on astral travel such as teleport and dimension door by using extradimensional spaces such as bags of holding. To put it technically, player characters will jump into bags of holding and the like while a wizard casts teleport, enhancing the virtual capacity of the teleport spell. The same trick is done with loot.</p><p></p><p>Now the way I see it, the purpose of a bag of holding is to allow you to carry more loot out of a dungeon by increasing your virtual carrying capacity. I also understand that technically, a bag of holding isn't really holding anything so much as providing a gate to an extradimensional space. However, it seems meaningless to me (and therefore not in the spirit of the rules) to have limitations on weight and creature capacity for astral travel spells like teleport when a relatively cheap magical item like a bag of holding can be used to circumvent those limitations by the time those spells become available.</p><p></p><p>Maybe I am counting beans here, but does this make sense or not? Is there a clearly defined rule about how bags of holding and similar items interact with astral travel and teleportation to maintain these limitations? And finally, regardless of whether you feel the RAW allows it or not, do you think it SHOULD be something that is allowed? If so, why have such limitations on teleport in the first place? Why aren't demons and devils using bags of holding to transport large quantities of their kin in the Blood War to circumvent the 50 lbs. of objects restriction? Etc. What do you think?</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 3320506, member: 12460"] This is something that has bugged me for a long time in 3rd edition. (It did not bother me in AD&D because my usual DM at the time never allowed it to work, and my group never knew the rules back then anyway so we did not argue.) Recently, I have seen players try to circumvent the limitations on astral travel such as teleport and dimension door by using extradimensional spaces such as bags of holding. To put it technically, player characters will jump into bags of holding and the like while a wizard casts teleport, enhancing the virtual capacity of the teleport spell. The same trick is done with loot. Now the way I see it, the purpose of a bag of holding is to allow you to carry more loot out of a dungeon by increasing your virtual carrying capacity. I also understand that technically, a bag of holding isn't really holding anything so much as providing a gate to an extradimensional space. However, it seems meaningless to me (and therefore not in the spirit of the rules) to have limitations on weight and creature capacity for astral travel spells like teleport when a relatively cheap magical item like a bag of holding can be used to circumvent those limitations by the time those spells become available. Maybe I am counting beans here, but does this make sense or not? Is there a clearly defined rule about how bags of holding and similar items interact with astral travel and teleportation to maintain these limitations? And finally, regardless of whether you feel the RAW allows it or not, do you think it SHOULD be something that is allowed? If so, why have such limitations on teleport in the first place? Why aren't demons and devils using bags of holding to transport large quantities of their kin in the Blood War to circumvent the 50 lbs. of objects restriction? Etc. What do you think? [/QUOTE]
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Using Extra-Dimensional Space to Circumvent Teleportation Restrictions
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