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General Tabletop Discussion
*Pathfinder & Starfinder
Using Extra-Dimensional Space to Circumvent Teleportation Restrictions
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<blockquote data-quote="Victim" data-source="post: 3321146" data-attributes="member: 78"><p>Characters using a bag of holding to transport other characters aren't using it to transport stuff. Moreover, getting into and out of the bag isn't going to be easy - don't try it in combat. A portable hole makes the process much easier - probably one of the reasons why it costs more. But a party using the hole to bring its people around will be more vulnerable initially, and will have fewer actions to use immediately. One person will have to spread out the hole, and then the people inside will have to climb or fly out (yet more complications). As opposed to having everyone ready to fight immediately. And if the beachhead force is somehow neutralized before deploying the hole, then the rest of the group is in trouble. Plus there is the trust issue mentioned above.</p><p></p><p>Bad guys can also pick up the portable hole if they get there quickly enough. It's what our group did when some cultists used a hole to bring undead with them to a party.</p><p></p><p></p><p></p><p>Because the frequency of Greater Teleport at will among demons and devils is such that the fiends without it aren't worth bringing in the numbers you can fit inside XD spaces? Looking at core demons, Dretches, Quasits, Bebiliths, and Retrievers lack the ability to teleport. The ones that would be worth bring along in the numbers you can fit inside an XD space aren't going to fit. Maybe they do bring stuff/people along occasionally, but the ability isn't going to be that critical considering how many of them can already 'port.</p><p></p><p>I don't really think it's a big deal. Consider the classic 4 man party - rogue, fighter, wizard, and cleric. By the time Teleport is available, the entire group can be brought along. Using a few workarounds in a larger group to preserve the same capability (group travel) doesn't seem like a big deal.</p><p></p><p>Also, a party could also use STR boosting magics to increase characters' load and thus manipulate the capacity of the spell in that way.</p></blockquote><p></p>
[QUOTE="Victim, post: 3321146, member: 78"] Characters using a bag of holding to transport other characters aren't using it to transport stuff. Moreover, getting into and out of the bag isn't going to be easy - don't try it in combat. A portable hole makes the process much easier - probably one of the reasons why it costs more. But a party using the hole to bring its people around will be more vulnerable initially, and will have fewer actions to use immediately. One person will have to spread out the hole, and then the people inside will have to climb or fly out (yet more complications). As opposed to having everyone ready to fight immediately. And if the beachhead force is somehow neutralized before deploying the hole, then the rest of the group is in trouble. Plus there is the trust issue mentioned above. Bad guys can also pick up the portable hole if they get there quickly enough. It's what our group did when some cultists used a hole to bring undead with them to a party. Because the frequency of Greater Teleport at will among demons and devils is such that the fiends without it aren't worth bringing in the numbers you can fit inside XD spaces? Looking at core demons, Dretches, Quasits, Bebiliths, and Retrievers lack the ability to teleport. The ones that would be worth bring along in the numbers you can fit inside an XD space aren't going to fit. Maybe they do bring stuff/people along occasionally, but the ability isn't going to be that critical considering how many of them can already 'port. I don't really think it's a big deal. Consider the classic 4 man party - rogue, fighter, wizard, and cleric. By the time Teleport is available, the entire group can be brought along. Using a few workarounds in a larger group to preserve the same capability (group travel) doesn't seem like a big deal. Also, a party could also use STR boosting magics to increase characters' load and thus manipulate the capacity of the spell in that way. [/QUOTE]
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Using Extra-Dimensional Space to Circumvent Teleportation Restrictions
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