Vicar In A Tutu
Explorer
So, there's been much noise about the fortune cards. The objections can be divided into roughly two categories: People who dislike the idea and people who like (or are indifferent) when it comes to the idea, but instead dislike the implementation. For the people that don't like the implementation, I have an idea: Ditch the WoTC rules for fortune cards (players building their own decks) and instead use the fortune cards to reward good roleplaying. If a player makes a particularly impassioned plea to the king, using lore and game history to back up his points and thereby convincing the king, let that player draw a card from the fortune deck: He can use that card in a future battle. You can also reward roleplaying during combat, if the paladin puts himself in an extra tough position to protect innocents in battle, let him draw a card from the deck. And so on. Just buy a couple of boosters and use a common pool of cards. You should maybe impose a limit to how many cards a player can hoard to avoid the best roleplayer from having 20 cards available at any time, or you can just award that player less cards (because if he already roleplays a lot and has many cards, the job is already done).
What do you think?
What do you think?
Last edited: