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<blockquote data-quote="Vurt" data-source="post: 2600963" data-attributes="member: 1547"><p>My current campaign we went back to standard classes for a refresher, and so far it hasn't been much of a problem. Actually, the simplicity of leveling up only one class at a time is a breath of fresh air! *GRIN*</p><p></p><p>A gestalt level 3/3 character is around level 4-5 as a regular character, depending on what the challenge of the encounter is all about. So either run characters through the module a level early, or add in a few more opponents to the module's encounters. I would recommend adding creatures if possible over leveling them up because a) it's quicker, and b) I've found that it's easier to tweak encounter difficulty that way. If you've got some time left over, I suggest picking one or two of the module's major NPC opponents and gestalting them as well. Nothing says "bend over" quite like a pair of gestalt barbarian/rogues... (Why let the players have ALL the fun?)</p><p></p><p>Cheers,</p><p>Vurt</p></blockquote><p></p>
[QUOTE="Vurt, post: 2600963, member: 1547"] My current campaign we went back to standard classes for a refresher, and so far it hasn't been much of a problem. Actually, the simplicity of leveling up only one class at a time is a breath of fresh air! *GRIN* A gestalt level 3/3 character is around level 4-5 as a regular character, depending on what the challenge of the encounter is all about. So either run characters through the module a level early, or add in a few more opponents to the module's encounters. I would recommend adding creatures if possible over leveling them up because a) it's quicker, and b) I've found that it's easier to tweak encounter difficulty that way. If you've got some time left over, I suggest picking one or two of the module's major NPC opponents and gestalting them as well. Nothing says "bend over" quite like a pair of gestalt barbarian/rogues... (Why let the players have ALL the fun?) Cheers, Vurt [/QUOTE]
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