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<blockquote data-quote="Pbartender" data-source="post: 2602389" data-attributes="member: 7533"><p>Just be careful... I think extra movement gained from the Scout class is a named bonus. It may not stack with other classes.</p><p></p><p></p><p></p><p>My wife is beginning a Gestalt game next month. The idea is that humans are the bad guys, and all the non-human races, including the monstrous ones, are banding together to kick the humans out.</p><p></p><p>As much as a super-spellcaster sounded fun, with how many extra class abilities you get as a Gestalt character, I wanted reduce the number of things I had to keep track of for my character, especially since I'm running another game and I have enough preparation to deal with DMing that game... So I ruled out spellcasting and psionic classes altogether, and nixed barbarians because of their rage ability (I detest having to keep two separate characters sheets for one character).</p><p></p><p>That left pretty much Fighter and Rogue.</p><p></p><p>I've decided to go with a very dextrous, very intelligent Goblin Fighter/Swashbuckler-Rogue/Invisible Blade, with a piratical backstory. He'll be a Hiding, Move Silenting, Tumbling, Sneak Attacking fiend, dual-weilding two of those barbed daggers from Complete Adventurer.</p></blockquote><p></p>
[QUOTE="Pbartender, post: 2602389, member: 7533"] Just be careful... I think extra movement gained from the Scout class is a named bonus. It may not stack with other classes. My wife is beginning a Gestalt game next month. The idea is that humans are the bad guys, and all the non-human races, including the monstrous ones, are banding together to kick the humans out. As much as a super-spellcaster sounded fun, with how many extra class abilities you get as a Gestalt character, I wanted reduce the number of things I had to keep track of for my character, especially since I'm running another game and I have enough preparation to deal with DMing that game... So I ruled out spellcasting and psionic classes altogether, and nixed barbarians because of their rage ability (I detest having to keep two separate characters sheets for one character). That left pretty much Fighter and Rogue. I've decided to go with a very dextrous, very intelligent Goblin Fighter/Swashbuckler-Rogue/Invisible Blade, with a piratical backstory. He'll be a Hiding, Move Silenting, Tumbling, Sneak Attacking fiend, dual-weilding two of those barbed daggers from Complete Adventurer. [/QUOTE]
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