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<blockquote data-quote="blargney the second" data-source="post: 2603379" data-attributes="member: 14678"><p>I'm playing and co-DMing a gestalt game right now, and it's a LOT of fun!</p><p></p><p>I really notice the limit of number of actions per round in a gestalt game. The versatility afforded by gestalting permits more potent activity in any given round. Mind you, the players have to be more aware of all the options available to them in order to take advantage of that.</p><p></p><p>Somebody mentioned above gestalting with NPC classes, and I happened to discover that particular joy last night. I took a significant villain from a Dungeon adventure and slapped on an NPC class. Bingo - instant hit points, BAB, saves, and that's it. It's pretty handy! I don't bother gestalting anything other than major baddies with class levels.</p><p></p><p>In general, gestalt characters seem to have much more staying power than usual. More spells, more HPs, more special abilities all amount to them being capable of an extra encounter or two per day. If there is only a single encounter, they'll waltz right through it very easily. Making them aware that they need to last longer tends to even things out a lot.</p><p></p><p>-blarg</p></blockquote><p></p>
[QUOTE="blargney the second, post: 2603379, member: 14678"] I'm playing and co-DMing a gestalt game right now, and it's a LOT of fun! I really notice the limit of number of actions per round in a gestalt game. The versatility afforded by gestalting permits more potent activity in any given round. Mind you, the players have to be more aware of all the options available to them in order to take advantage of that. Somebody mentioned above gestalting with NPC classes, and I happened to discover that particular joy last night. I took a significant villain from a Dungeon adventure and slapped on an NPC class. Bingo - instant hit points, BAB, saves, and that's it. It's pretty handy! I don't bother gestalting anything other than major baddies with class levels. In general, gestalt characters seem to have much more staying power than usual. More spells, more HPs, more special abilities all amount to them being capable of an extra encounter or two per day. If there is only a single encounter, they'll waltz right through it very easily. Making them aware that they need to last longer tends to even things out a lot. -blarg [/QUOTE]
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