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General Tabletop Discussion
*Dungeons & Dragons
Using goals to guide perception vs investigation ability checks
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<blockquote data-quote="aco175" data-source="post: 7470781" data-attributes="member: 27385"><p>I mostly go with Perception being anything you see while just looking around in general, and Investigation being once you need to touch something. I do use Investigation if the PC is trying to study something like a puzzle or something they think is trapped like a hallway, even while just looking at it intently. </p><p></p><p>There seems to be a lot of interpretation and leeway. Example: you walk into a room and Perception a candlestick upon the desk that looks like it has been slid back and forth a lot making grooves along the wood. The player thinks it unlocks a secret latch or something. Do I also let a PC roll an Investigation check if they are "Checking out the desk". I would think they would see this as well. The Investigation check lets them figure out that a compartment opens under the desk if the candlestick is moved. They can also see that it is trapped.</p><p></p><p>Slightly different in application, but lets information get out by using both means. Telling the Perception check person that you notice spiderwebs moving slightly in the wind coming from a crack in the brick wall basically means you notice a secret door. You now need an Investigation to find a way to open it. So now do you need to be trained in both to be useful or just have the cleric walk in front to notice things and the thief around to figure out how they work.</p></blockquote><p></p>
[QUOTE="aco175, post: 7470781, member: 27385"] I mostly go with Perception being anything you see while just looking around in general, and Investigation being once you need to touch something. I do use Investigation if the PC is trying to study something like a puzzle or something they think is trapped like a hallway, even while just looking at it intently. There seems to be a lot of interpretation and leeway. Example: you walk into a room and Perception a candlestick upon the desk that looks like it has been slid back and forth a lot making grooves along the wood. The player thinks it unlocks a secret latch or something. Do I also let a PC roll an Investigation check if they are "Checking out the desk". I would think they would see this as well. The Investigation check lets them figure out that a compartment opens under the desk if the candlestick is moved. They can also see that it is trapped. Slightly different in application, but lets information get out by using both means. Telling the Perception check person that you notice spiderwebs moving slightly in the wind coming from a crack in the brick wall basically means you notice a secret door. You now need an Investigation to find a way to open it. So now do you need to be trained in both to be useful or just have the cleric walk in front to notice things and the thief around to figure out how they work. [/QUOTE]
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Using goals to guide perception vs investigation ability checks
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