Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Using goals to guide perception vs investigation ability checks
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jgsugden" data-source="post: 7470883" data-attributes="member: 2629"><p>I break down the interaction with the world into three different areas:</p><p></p><ul> <li data-xf-list-type="ul">Detection - Do you note the existence of it as something notable?</li> <li data-xf-list-type="ul">Understanding - Do you understand what it is?</li> <li data-xf-list-type="ul">Manipulation - Can you make ti do what you want?</li> </ul><p></p><p>Detection is often achieved via a perception role, but other skills can be used to detect in some circumstances. For example, realizing there is hidden text within a portrait or spotting a fake floor panel might be a perception role. However, noting that there is a secret word cypher in a text of passage would be an investigation check or noting that a famous story has had facts altered in a certain telling would be a history check.</p><p></p><p>Understanding is usually achieved through a wisdom or intelligence skill associated with something you've perceived.</p><p></p><p>Manipulation can be achieved through almost any skill (or tool) check. Whatever is appropriate for the manipulation. Thieves tools to open a lock, athletics to climb into a secret hole, sleight of hand to grab the rare book, intimidation to scare the timid guard, etc....</p><p></p><p>Whenever a PC is going to attempt anything, I consider what they need to detect, understand and manipulate. Often, they don't need to role checks for all three of these things to 'beat' the situation - but there can be benefits for rolling them, such as additional pieces of data for a good perception check, more ideas on how to manipulate the situation with an understanding check, or newly revealed information from manipulating the situation. </p><p></p><p>I've been using different variants on this idea since the 80s and the first introduction of a skill system into D&D. It works well.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7470883, member: 2629"] I break down the interaction with the world into three different areas: [LIST] [*]Detection - Do you note the existence of it as something notable? [*]Understanding - Do you understand what it is? [*]Manipulation - Can you make ti do what you want? [/LIST] Detection is often achieved via a perception role, but other skills can be used to detect in some circumstances. For example, realizing there is hidden text within a portrait or spotting a fake floor panel might be a perception role. However, noting that there is a secret word cypher in a text of passage would be an investigation check or noting that a famous story has had facts altered in a certain telling would be a history check. Understanding is usually achieved through a wisdom or intelligence skill associated with something you've perceived. Manipulation can be achieved through almost any skill (or tool) check. Whatever is appropriate for the manipulation. Thieves tools to open a lock, athletics to climb into a secret hole, sleight of hand to grab the rare book, intimidation to scare the timid guard, etc.... Whenever a PC is going to attempt anything, I consider what they need to detect, understand and manipulate. Often, they don't need to role checks for all three of these things to 'beat' the situation - but there can be benefits for rolling them, such as additional pieces of data for a good perception check, more ideas on how to manipulate the situation with an understanding check, or newly revealed information from manipulating the situation. I've been using different variants on this idea since the 80s and the first introduction of a skill system into D&D. It works well. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Using goals to guide perception vs investigation ability checks
Top