Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Using Heal to find out how someone died.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Menexenus" data-source="post: 2895811" data-attributes="member: 8951"><p>Thanks to all those who provided suggestions. They have all been quite helpful. Here's what I'm thinking of going with now. Please feel free to criticize and/or suggest changes.</p><p></p><p>First of all, if the cause of death is obvious (like a crushed skull), then no Heal check need be made at all.</p><p></p><p>If you do not touch the dead body, then you can do a Heal check to examine a dead body in one round. Or you can spend 2 minutes looking and Take 20. However, this type of investigation will only yield limited results. Only wounds visible from the angle that the PCs are looking can be detected (DC varies from 0 to 20 depending on size of wound). The type of wound (piercing, slashing, bludgeoning) can also be detected (DC 10). And the ballpark time of death can be estimated, within plus or minus 100% of the actual time since the person died (DC 15 - better success produces greater accuracy). If a poison with obvious tell-tale signs was used (like a poison that discolors the skin), the fact the person was suffering the effects of poison might also be determined by this kind of check (DC variable based on obviousness of signs and corpse's state of decay). A separate knowledge/alchemy check would have to be made to determine which poison causes these tell-tale signs. </p><p></p><p>If you are willing to touch the body (e.g. turn it over, take off its clothes, etc.), you can potentially get more details, but if the Healing check fails, there is a -1 penalty to subsequent checks (because each time the body is disturbed, some evidence is being obscured or lost). This makes Taking 20 impossible, but it doesn't restrict retries. Merely turning the body over and looking at it could be done in one round. Taking off the body's clothes would take 5 minutes (assuming they are not just being ripped off, in which case it would only take 1 minute). Not only would this type of investigation reveal wounds that might otherwise have been missed, but it could also determine the angle at which wounds were received to determine whether the attacker was smaller or larger than the deceased (DC 10-25, depending on the magnitude of the size difference).</p><p></p><p>Performing detailed autopsies (i.e. removing and examining internal organs) would require the Investigate feat and at least 1 rank of Knowledge (forensics) or 5 ranks of Knowledge (nature). 5 ranks in Knowledge (forensics) would produce a +2 synergy bonus. An autopsy would take a minimum of 10 minutes with a -8 penalty to the check, a half an hour with a -4 penalty, two hours with a -2 penalty, 4 hours without penalty, and an additional -2 penalty if done without the proper tools. This type of investigation could potentially yield the most detailed information, but retries would be very difficult (-10 penalty) because of the trauma caused to the body by a previous autopsy. (Again, this makes Taking 20 impossible.) Only a successful autopsy can *determinately* reveal the precise time and cause of death (without divination).</p><p></p><p>In the end, as FranktheDM pointed out (and several others have agreed), the DC of discovering specific pieces of information about the corpse will depend on a lot of factors that will be difficult to codify into rules and are perhaps best left as DM fiat. So perhaps this entire enterprise is moot. Still, I think my game will benefit from putting *some* basic limitations on the use of Heal checks.</p></blockquote><p></p>
[QUOTE="Menexenus, post: 2895811, member: 8951"] Thanks to all those who provided suggestions. They have all been quite helpful. Here's what I'm thinking of going with now. Please feel free to criticize and/or suggest changes. First of all, if the cause of death is obvious (like a crushed skull), then no Heal check need be made at all. If you do not touch the dead body, then you can do a Heal check to examine a dead body in one round. Or you can spend 2 minutes looking and Take 20. However, this type of investigation will only yield limited results. Only wounds visible from the angle that the PCs are looking can be detected (DC varies from 0 to 20 depending on size of wound). The type of wound (piercing, slashing, bludgeoning) can also be detected (DC 10). And the ballpark time of death can be estimated, within plus or minus 100% of the actual time since the person died (DC 15 - better success produces greater accuracy). If a poison with obvious tell-tale signs was used (like a poison that discolors the skin), the fact the person was suffering the effects of poison might also be determined by this kind of check (DC variable based on obviousness of signs and corpse's state of decay). A separate knowledge/alchemy check would have to be made to determine which poison causes these tell-tale signs. If you are willing to touch the body (e.g. turn it over, take off its clothes, etc.), you can potentially get more details, but if the Healing check fails, there is a -1 penalty to subsequent checks (because each time the body is disturbed, some evidence is being obscured or lost). This makes Taking 20 impossible, but it doesn't restrict retries. Merely turning the body over and looking at it could be done in one round. Taking off the body's clothes would take 5 minutes (assuming they are not just being ripped off, in which case it would only take 1 minute). Not only would this type of investigation reveal wounds that might otherwise have been missed, but it could also determine the angle at which wounds were received to determine whether the attacker was smaller or larger than the deceased (DC 10-25, depending on the magnitude of the size difference). Performing detailed autopsies (i.e. removing and examining internal organs) would require the Investigate feat and at least 1 rank of Knowledge (forensics) or 5 ranks of Knowledge (nature). 5 ranks in Knowledge (forensics) would produce a +2 synergy bonus. An autopsy would take a minimum of 10 minutes with a -8 penalty to the check, a half an hour with a -4 penalty, two hours with a -2 penalty, 4 hours without penalty, and an additional -2 penalty if done without the proper tools. This type of investigation could potentially yield the most detailed information, but retries would be very difficult (-10 penalty) because of the trauma caused to the body by a previous autopsy. (Again, this makes Taking 20 impossible.) Only a successful autopsy can *determinately* reveal the precise time and cause of death (without divination). In the end, as FranktheDM pointed out (and several others have agreed), the DC of discovering specific pieces of information about the corpse will depend on a lot of factors that will be difficult to codify into rules and are perhaps best left as DM fiat. So perhaps this entire enterprise is moot. Still, I think my game will benefit from putting *some* basic limitations on the use of Heal checks. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Using Heal to find out how someone died.
Top