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Using Heal to find out how someone died.
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<blockquote data-quote="danzig138" data-source="post: 2897473" data-attributes="member: 3595"><p>Eh. If the character has 5 hours to sit down and fiddle with the dead, more power to him I say. </p><p></p><p>Of course, he might want to be careful where he performs his examinations. Dragging the corpse to the nearest village, and up to a room might cause some. . . difficulties with the locals. Heck, the fiddling with the dead might cause some issues with a particularly superstitious party member. </p><p></p><p>As to whether or not it seems to modern. . . I don't see that as a good "No" reason in D&D. Other skills let you gain information about subjects that just doesn't jive with how many medieval folk thought about things. Some of the ideas on animals from then are. . . interesting. So this is one of those areas where I recommend letting it slide.</p></blockquote><p></p>
[QUOTE="danzig138, post: 2897473, member: 3595"] Eh. If the character has 5 hours to sit down and fiddle with the dead, more power to him I say. Of course, he might want to be careful where he performs his examinations. Dragging the corpse to the nearest village, and up to a room might cause some. . . difficulties with the locals. Heck, the fiddling with the dead might cause some issues with a particularly superstitious party member. As to whether or not it seems to modern. . . I don't see that as a good "No" reason in D&D. Other skills let you gain information about subjects that just doesn't jive with how many medieval folk thought about things. Some of the ideas on animals from then are. . . interesting. So this is one of those areas where I recommend letting it slide. [/QUOTE]
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Using Heal to find out how someone died.
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