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Using hit points to power magic
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<blockquote data-quote="steeldragons" data-source="post: 6779212" data-attributes="member: 92511"><p>3 Cantrip castings per 1 HP</p><p>1st lvl spell = 2hp</p><p>2nd lvl spell = 4hp</p><p>3rd lvl spell = 7hp</p><p>4th lvl spell = 11hp</p><p>5th lvl spell = 16hp</p><p>6th lvl spell = 22hp</p><p>7th lvl spell = 29hp</p><p>8th lvl spell = 37hp</p><p>9th lvl spell = 46hp</p><p></p><p>Divine magics being cast in an area of opposing alignment, double hp cost.</p><p>Druid magic being cast in metropolitan/non-natural surroundings or areas of extreme (good or evil!) alignments, double hp cost.</p><p>Magic "dampening" areas or low magic settings, double the hp cost.</p><p></p><p>Magic of any kind being cast in anti-magic areas...seems self-evident. It doesn't work.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6779212, member: 92511"] 3 Cantrip castings per 1 HP 1st lvl spell = 2hp 2nd lvl spell = 4hp 3rd lvl spell = 7hp 4th lvl spell = 11hp 5th lvl spell = 16hp 6th lvl spell = 22hp 7th lvl spell = 29hp 8th lvl spell = 37hp 9th lvl spell = 46hp Divine magics being cast in an area of opposing alignment, double hp cost. Druid magic being cast in metropolitan/non-natural surroundings or areas of extreme (good or evil!) alignments, double hp cost. Magic "dampening" areas or low magic settings, double the hp cost. Magic of any kind being cast in anti-magic areas...seems self-evident. It doesn't work. [/QUOTE]
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Using hit points to power magic
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