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Using ideals, bonds, flaws and traits for advantage
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<blockquote data-quote="Blue" data-source="post: 7535568" data-attributes="member: 20564"><p>I like pushing the responsibility of monitoring onto the players - they are the most familiar with their PC (plus only need to keep track of one).</p><p></p><p>I also like that the IBFT is associated witht he action being done - with the traditional rules it's only associated with gaining it, but the action it's spent on need not have anything to do with it.</p><p></p><p>I believe it's suggested Inspiration is about once per session per player. Were you thinking of limitations in usage, or any time they can link it? I can picture a paladin saving a princess pulling it out for every roll during the adventure.</p><p></p><p>Flaws ... I would not penalize characters for using their flaws. Quite the opposite, flaws make someone more interesting and a flawed PC leads to interesting drama. On the other hand, there are a lot of times when a flaw may not be associated with a roll. Having a short (*snirk*) temper when your height is questioned is usually the breakdown of social rolls, not the prelude to a roll. Which could lead to players crafting flaws that get associated with rolls if they are the type to try to maximize it. (Something you'd know best for your table.) "I act without regards to risk to myself when my friends are threatened" can fit into a lot of actions that cause rolls.</p></blockquote><p></p>
[QUOTE="Blue, post: 7535568, member: 20564"] I like pushing the responsibility of monitoring onto the players - they are the most familiar with their PC (plus only need to keep track of one). I also like that the IBFT is associated witht he action being done - with the traditional rules it's only associated with gaining it, but the action it's spent on need not have anything to do with it. I believe it's suggested Inspiration is about once per session per player. Were you thinking of limitations in usage, or any time they can link it? I can picture a paladin saving a princess pulling it out for every roll during the adventure. Flaws ... I would not penalize characters for using their flaws. Quite the opposite, flaws make someone more interesting and a flawed PC leads to interesting drama. On the other hand, there are a lot of times when a flaw may not be associated with a roll. Having a short (*snirk*) temper when your height is questioned is usually the breakdown of social rolls, not the prelude to a roll. Which could lead to players crafting flaws that get associated with rolls if they are the type to try to maximize it. (Something you'd know best for your table.) "I act without regards to risk to myself when my friends are threatened" can fit into a lot of actions that cause rolls. [/QUOTE]
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