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<blockquote data-quote="Upper_Krust" data-source="post: 5245690" data-attributes="member: 326"><p>Ahoy there Mr. Satan! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Kewl. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Vegeta was always my favourite. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /></p><p></p><p></p><p></p><p>Correct. Although I seem to recall 'we' (as in these forums) had this debate in detail about a year ago. I didn't want to dredge up the same points, though I am happy to do so.</p><p></p><p></p><p></p><p>Correct. In my capacity as a player of D&D for 25 years and a game designer for about 10 years it is my opinion that 4E is clearly superior.</p><p></p><p>Now you can say well, me playing the game designer 'card' is an appeal to authority - and you'd be correct. However, the very fact that you have come to my forums to discuss my products (past, present and future) indicates to me that at the very least you value my opinion and enjoy my ideas about gaming. As such, you, by the very act of being here lend weight to my opinion.</p><p></p><p></p><p></p><p>Don't confuse enthusiasm with zealotry. I'm totally objective on the matter.</p><p></p><p></p><p></p><p>...where to start.</p><p></p><p>1. Class Design: 3E is unbalanced, 4E is balanced.</p><p>2. Game Design: Save or Die mechanic eradicated in 4E.</p><p>3. Game Design: 3E math is flawed leading to massive disparities between classes and monsters (always hitting, always missing etc.)</p><p>4. Game Design: Low Level Classes are not worryingly fragile anymore.</p><p>5. Monster Design: Vastly simplified in 4E by removing most of the superfluous feats, spell-like abilities and (to a lesser degree) skills and simply concentrating on what makes the monster unique - its special abilities.</p><p>6. Monster Design: Monster roles are a really simple addition that make putting together encounters far more rewarding.</p><p>7. Class Design: 4E allows all classes to contribute and each class has a plethora of options.</p><p>8. Game Design: 4E has much more tactical and engaging play, much of which is down to Move Actions and far more mobile combat, but also a lot of this is due to the focus upon groups of opponents rather than single monsters.</p><p>9. Game Design: Brilliantly Traps and Hazards are now balanced against monsters allowing the DM to integrate one for another.</p><p>10. Game Design: Artifacts are now totally different to other magic items.</p><p>11. Class Design: Multi-classing is totally balanced now.</p><p>12. Game Design: Epic gaming built-in as standard.</p><p>13. Monster Design: Monster ranks are a brilliant idea for allowing the juxtaposition of creatures and encounters without spiking the Challenge Rating and thus the math.</p><p>14. Class/Game Design: The ability of all characters to self-heal in a limited capacity removes the necessity of a Healer in the group.</p><p>15. Game Design: The whole 4E Level approach to formulating and balancing encounters is vastly superior to the old 3E Challenge Rating approach and can be tailored on the fly to groups of any size. Making my Challenging Challenge Ratings document thankfully redundant in 4E.</p><p>16: Game Design: Thankfully diminished reliance on magic items.</p><p>17. Game Design: Rituals taking responsibility for "off camera" moments.</p><p>18. Game Design: General trend in 4E shying away from giving permanent bonuses (which unbalance the game) to giving temporary benefits.</p><p>19. Game Design: Skill Challenges giving DMs a quick and simple social mechanic that everyone can contribute towards.</p><p>20. Game Design: Massively condensed level structure, which is very important when considering Immortal level play. Instead of catering for 200+ new levels, you only have to gear towards 20+ levels. Meaning that you get far more powers and monsters within a 10-level stretch of the game.</p><p></p><p>Those were the first 20 points off the top of my head.</p><p></p><p></p><p></p><p>As far as I can tell you haven't been insulting at all.</p><p></p><p>Though be careful when casting aspersions while hiding behind a veil of innocence. Its a tactic common in todays media allowing them to sling mud but keep their own hands squeaky clean. Especially when the reporter covers their tracks after making the allegation by later saying they disagree with it.</p><p></p><p> </p><p></p><p>Thats interesting, because as BrokeAndDrive pointed out, your earlier post had many traits in common with a Fox News broadcast. I was waiting for you to post "Some people say Krusty is flip-flopping on the 3E-4E debate." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>I don't see how making a 4E book that people don't have to buy is tantamount to shoving anything down anyone's throat. Likewise me talking about my opinions on my own forums.</p><p></p><p>Pop-up adverts are akin to shoving something down your throat, I don't see the similarity between something intrusive like that and anything I am doing.</p><p></p><p></p><p></p><p>I apologise if thats how it seems to you, though I am sure opinions vary.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 5245690, member: 326"] Ahoy there Mr. Satan! :) Kewl. ;) Vegeta was always my favourite. :o Correct. Although I seem to recall 'we' (as in these forums) had this debate in detail about a year ago. I didn't want to dredge up the same points, though I am happy to do so. Correct. In my capacity as a player of D&D for 25 years and a game designer for about 10 years it is my opinion that 4E is clearly superior. Now you can say well, me playing the game designer 'card' is an appeal to authority - and you'd be correct. However, the very fact that you have come to my forums to discuss my products (past, present and future) indicates to me that at the very least you value my opinion and enjoy my ideas about gaming. As such, you, by the very act of being here lend weight to my opinion. Don't confuse enthusiasm with zealotry. I'm totally objective on the matter. ...where to start. 1. Class Design: 3E is unbalanced, 4E is balanced. 2. Game Design: Save or Die mechanic eradicated in 4E. 3. Game Design: 3E math is flawed leading to massive disparities between classes and monsters (always hitting, always missing etc.) 4. Game Design: Low Level Classes are not worryingly fragile anymore. 5. Monster Design: Vastly simplified in 4E by removing most of the superfluous feats, spell-like abilities and (to a lesser degree) skills and simply concentrating on what makes the monster unique - its special abilities. 6. Monster Design: Monster roles are a really simple addition that make putting together encounters far more rewarding. 7. Class Design: 4E allows all classes to contribute and each class has a plethora of options. 8. Game Design: 4E has much more tactical and engaging play, much of which is down to Move Actions and far more mobile combat, but also a lot of this is due to the focus upon groups of opponents rather than single monsters. 9. Game Design: Brilliantly Traps and Hazards are now balanced against monsters allowing the DM to integrate one for another. 10. Game Design: Artifacts are now totally different to other magic items. 11. Class Design: Multi-classing is totally balanced now. 12. Game Design: Epic gaming built-in as standard. 13. Monster Design: Monster ranks are a brilliant idea for allowing the juxtaposition of creatures and encounters without spiking the Challenge Rating and thus the math. 14. Class/Game Design: The ability of all characters to self-heal in a limited capacity removes the necessity of a Healer in the group. 15. Game Design: The whole 4E Level approach to formulating and balancing encounters is vastly superior to the old 3E Challenge Rating approach and can be tailored on the fly to groups of any size. Making my Challenging Challenge Ratings document thankfully redundant in 4E. 16: Game Design: Thankfully diminished reliance on magic items. 17. Game Design: Rituals taking responsibility for "off camera" moments. 18. Game Design: General trend in 4E shying away from giving permanent bonuses (which unbalance the game) to giving temporary benefits. 19. Game Design: Skill Challenges giving DMs a quick and simple social mechanic that everyone can contribute towards. 20. Game Design: Massively condensed level structure, which is very important when considering Immortal level play. Instead of catering for 200+ new levels, you only have to gear towards 20+ levels. Meaning that you get far more powers and monsters within a 10-level stretch of the game. Those were the first 20 points off the top of my head. As far as I can tell you haven't been insulting at all. Though be careful when casting aspersions while hiding behind a veil of innocence. Its a tactic common in todays media allowing them to sling mud but keep their own hands squeaky clean. Especially when the reporter covers their tracks after making the allegation by later saying they disagree with it. Thats interesting, because as BrokeAndDrive pointed out, your earlier post had many traits in common with a Fox News broadcast. I was waiting for you to post "Some people say Krusty is flip-flopping on the 3E-4E debate." :D I don't see how making a 4E book that people don't have to buy is tantamount to shoving anything down anyone's throat. Likewise me talking about my opinions on my own forums. Pop-up adverts are akin to shoving something down your throat, I don't see the similarity between something intrusive like that and anything I am doing. I apologise if thats how it seems to you, though I am sure opinions vary. [/QUOTE]
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