Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Eternity Publishing Hosted Forum
Using Immortals Handbook AND d20 Future
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Farealmer3" data-source="post: 5253983" data-attributes="member: 35526"><p>Hi U_K<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p>Maybe but since there is only like one line of description before they go into the mechanics they might as well not exist. Let me use an example of two different descriptions of the same power.</p><p></p><p>4th would read like: You create a energy sphere powerful enough to destroy a planet.</p><p></p><p>3rd would read like: This power allows you to harness the power of duo dimensional physics to create a zero point energy sphere. This sphere causes matter to break down at the subatomic level and is powerful enough to destroy even an entire planet.</p><p></p><p>One's fun to read, the other isn't. Sure the one sentence descriptions(before they sink into at the tech stats of a power) allow more powers in fewer space. But they read very boring.</p><p></p><p> </p><p> </p><p>Again different views you look at ths from a designer who only sees the abuse potentional. I look at it from the prespective of those inside said world. And honestly those few that get that high will probably not know all the best powers to have at that level since they didn't see the manual.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>It goes back to a wizard vs fighter arguement you made in another thread. Where you said if wizards are so powerful why wouldn;'t everyone in the world end up a wizard? The same reason everyone in our world(in which education and knowledge are far more plentaful) don't become scientists. It takes years of hard study and dedication. It's easy to forget when your looking at it from a game mechanics prespective that being a wizard or a cleric comes with accual drawbacks people inside the game world wouldn't be able to overcome. Education, training, and money for spells and components. The average person wouldn't really be lucky enough to get into a DM Guide approved encounter rate either. You can't use the DM controlled environment most PC's live under and apply it to how a world would accually work.</p><p></p><p></p><p></p><p>Well nothing bad is necessarily fun if it happens to your PC. But that doesn't mean we should take monsters, traps, and other dangers out of a game because the PC's might get hurt.</p><p></p><p></p><p></p><p>Well to be fair i am talking mostly of spells, psi, invocations, and other stuff. Obviously you can't really make a rangers immunity to natural poisons and stuff sound too many different ways.</p><p></p><p></p><p></p><p>Eh i suppose but not on the same level. Obviously for any game some metaish stuff is expected, that's not an excuse to go wild with it though(like 4th did).</p><p></p><p></p><p> </p><p>Eh, i don't think thats how it works. Since there is no objective way to class anything in fiction not custom made for it you cannot really say how much a level anyone is other that well x is probably higher than y. But then you have to aks what are thier class features, what rate do they learn them, etc which is basically impossible unless the creators specifically make a rpg and stat them out.</p><p></p><p></p><p></p><p>If your counting spells as abilities then no. A wizard should always have more spells that a fighter has abilities. A fighters strength is since D&D is not a video game where all the capabilities of the character are limited by the game engine. In D&D a fighter can mix up his routine. Fighters should be more about using what they have instead of needing alot of premade powers.</p><p></p><p></p><p></p><p>It is, the fighter is supposed to be the basic of the basic melee class anyway. The fancy stuff should be for other classes like monks. </p><p></p><p></p><p></p><p>Depends on what you mean by balance i think giving the same amount of powers that do the same amount of damage is a simplistic style of balance. You don't need either for balance. Not to mention trying that hard to balance everything and anything out just comes off as silly. A person should play a fighter cause they want to play a fighter and a wizard cause they want to play a wizard not because one has more powers than the other. It's not WotC's job to play our games for us, balance as it is should be done by the GM. It's his/her job to regulate the game and make sure players don't wreck it in the context of their world. The job just isn't about putting monsters in the PC's way after all.</p><p></p><p>This is the same line of thinking that made them make 3.5 incorporeal creatures not be able to go through objects larger than themselves. It makes no sense from an ingame prespective. And when a power is all metaish it is boring to read and breaks my suspension of disbelief.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="Farealmer3, post: 5253983, member: 35526"] Hi U_K:D Maybe but since there is only like one line of description before they go into the mechanics they might as well not exist. Let me use an example of two different descriptions of the same power. 4th would read like: You create a energy sphere powerful enough to destroy a planet. 3rd would read like: This power allows you to harness the power of duo dimensional physics to create a zero point energy sphere. This sphere causes matter to break down at the subatomic level and is powerful enough to destroy even an entire planet. One's fun to read, the other isn't. Sure the one sentence descriptions(before they sink into at the tech stats of a power) allow more powers in fewer space. But they read very boring. Again different views you look at ths from a designer who only sees the abuse potentional. I look at it from the prespective of those inside said world. And honestly those few that get that high will probably not know all the best powers to have at that level since they didn't see the manual.:p It goes back to a wizard vs fighter arguement you made in another thread. Where you said if wizards are so powerful why wouldn;'t everyone in the world end up a wizard? The same reason everyone in our world(in which education and knowledge are far more plentaful) don't become scientists. It takes years of hard study and dedication. It's easy to forget when your looking at it from a game mechanics prespective that being a wizard or a cleric comes with accual drawbacks people inside the game world wouldn't be able to overcome. Education, training, and money for spells and components. The average person wouldn't really be lucky enough to get into a DM Guide approved encounter rate either. You can't use the DM controlled environment most PC's live under and apply it to how a world would accually work. Well nothing bad is necessarily fun if it happens to your PC. But that doesn't mean we should take monsters, traps, and other dangers out of a game because the PC's might get hurt. Well to be fair i am talking mostly of spells, psi, invocations, and other stuff. Obviously you can't really make a rangers immunity to natural poisons and stuff sound too many different ways. Eh i suppose but not on the same level. Obviously for any game some metaish stuff is expected, that's not an excuse to go wild with it though(like 4th did). Eh, i don't think thats how it works. Since there is no objective way to class anything in fiction not custom made for it you cannot really say how much a level anyone is other that well x is probably higher than y. But then you have to aks what are thier class features, what rate do they learn them, etc which is basically impossible unless the creators specifically make a rpg and stat them out. If your counting spells as abilities then no. A wizard should always have more spells that a fighter has abilities. A fighters strength is since D&D is not a video game where all the capabilities of the character are limited by the game engine. In D&D a fighter can mix up his routine. Fighters should be more about using what they have instead of needing alot of premade powers. It is, the fighter is supposed to be the basic of the basic melee class anyway. The fancy stuff should be for other classes like monks. Depends on what you mean by balance i think giving the same amount of powers that do the same amount of damage is a simplistic style of balance. You don't need either for balance. Not to mention trying that hard to balance everything and anything out just comes off as silly. A person should play a fighter cause they want to play a fighter and a wizard cause they want to play a wizard not because one has more powers than the other. It's not WotC's job to play our games for us, balance as it is should be done by the GM. It's his/her job to regulate the game and make sure players don't wreck it in the context of their world. The job just isn't about putting monsters in the PC's way after all. This is the same line of thinking that made them make 3.5 incorporeal creatures not be able to go through objects larger than themselves. It makes no sense from an ingame prespective. And when a power is all metaish it is boring to read and breaks my suspension of disbelief.:( [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Eternity Publishing Hosted Forum
Using Immortals Handbook AND d20 Future
Top