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Using Index Cards for PC gear
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<blockquote data-quote="Pbartender" data-source="post: 1594321" data-attributes="member: 7533"><p>So I had the same thought to use 'props' for the valuable equipment in my next campiagn.</p><p></p><p>I found buckets of play money at Toys R Us. Little plastic coins and paper bills that emulate American currency. 1 cent will represent 1 gold piece of treasure (I don't usually about anything the costs less than that).</p><p></p><p>I've got a package of little plastic gems that have sticky sticker backs. You peel off the paper and stick the flat side of the gem to something.</p><p></p><p>I've got some plastic toy dress-up jewelry.</p><p></p><p>I'm even going to get some tiny 5 mL vials from American Science and surplus (they're 6 cents a piece) for potions.</p><p></p><p>Rolled up bits of paper for scrolls.</p><p></p><p>Any other item that I can't get a reasonably-sized (and reasonably-priced) prop for will simply be represented by an index card. And all the other props will be tagged.</p><p></p><p>The tags and cards will be folded in half and taped closed. The outside of the card will have the item's physical description. The inside will have the item's value and game mechanics, should it be appraised or identfied.</p><p></p><p>It'll make for a lot more preparatory work, but it'll make things go more quickly in-game, I think... Especialy with regards to handing out treasure, selling or buying gear, and determining who has what. After all, if you've got the prop, you've got the item.</p><p></p><p></p><p>Now, I'll go see what Monte's suggesting.</p></blockquote><p></p>
[QUOTE="Pbartender, post: 1594321, member: 7533"] So I had the same thought to use 'props' for the valuable equipment in my next campiagn. I found buckets of play money at Toys R Us. Little plastic coins and paper bills that emulate American currency. 1 cent will represent 1 gold piece of treasure (I don't usually about anything the costs less than that). I've got a package of little plastic gems that have sticky sticker backs. You peel off the paper and stick the flat side of the gem to something. I've got some plastic toy dress-up jewelry. I'm even going to get some tiny 5 mL vials from American Science and surplus (they're 6 cents a piece) for potions. Rolled up bits of paper for scrolls. Any other item that I can't get a reasonably-sized (and reasonably-priced) prop for will simply be represented by an index card. And all the other props will be tagged. The tags and cards will be folded in half and taped closed. The outside of the card will have the item's physical description. The inside will have the item's value and game mechanics, should it be appraised or identfied. It'll make for a lot more preparatory work, but it'll make things go more quickly in-game, I think... Especialy with regards to handing out treasure, selling or buying gear, and determining who has what. After all, if you've got the prop, you've got the item. Now, I'll go see what Monte's suggesting. [/QUOTE]
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