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<blockquote data-quote="Whimsical" data-source="post: 1594436" data-attributes="member: 3976"><p>Here are some examples of the typical magic item card that I hand out to players when they find and identify treasure. It was designed with brand new players in mind, but I contunue to use this format.</p><p></p><p><strong><span style="color: plum">Potion of Cure Light Wounds</span></strong>..............................................50 gp</p><p></p><p>This ceramic potion vial is wrapped with an illustrated label which clearly indicates that it is a healing potion for curing light wounds, and that it was masterfully crafted by the Greyhawk City clerics of Pelor.</p><p></p><p><em><span style="color: Green">Cures 1d8+1 hit points of damage.</span></em></p><p></p><p>Detects as: faint conjuration</p><p></p><p>Caster level: 1</p><p></p><p>...........................................................<em>Player's Handbook pg. 190</em></p><p></p><p></p><p><strong><span style="color: plum">Wand of Animate Dead</span></strong> <em><span style="color: red">(illegal)</span></em>...............................275 gp/charge</p><p></p><p>This black wand with a silver skull head has the markings of Nerull all over it. Two tiny black onyx gems are set in the eye sockets of the silver skull and they are nearly burnt out.</p><p></p><p>Detects as: faint necromancy</p><p></p><p>Command word: "Necros Avarde"</p><p></p><p>Three charges: [ ] [ ] [ ]</p><p></p><p>...........................................................<em>Player's Handbook pg. 174</em></p><p></p><p></p><p><strong><span style="color: plum">Ring of Protection +1</span></strong>....................................................2,000 gp</p><p></p><p>This is a platinum ring with Yondalla's cornocopia etched on the outside.</p><p></p><p><em><span style="color: Green">This ring offers continual magical protection in the form of a +1 deflection bonus to the wearer's Armor Class.</span></em></p><p></p><p>Detects as: faint abjuration</p><p></p><p>Caster level: 12</p><p></p><p>...................................................<em>Dungeon Master's Guide pg. 194</em></p></blockquote><p></p>
[QUOTE="Whimsical, post: 1594436, member: 3976"] Here are some examples of the typical magic item card that I hand out to players when they find and identify treasure. It was designed with brand new players in mind, but I contunue to use this format. [b][color=plum]Potion of Cure Light Wounds[/color][/b]..............................................50 gp This ceramic potion vial is wrapped with an illustrated label which clearly indicates that it is a healing potion for curing light wounds, and that it was masterfully crafted by the Greyhawk City clerics of Pelor. [i][COLOR=Green]Cures 1d8+1 hit points of damage.[/COLOR][/i] Detects as: faint conjuration Caster level: 1 ...........................................................[i]Player's Handbook pg. 190[/i] [b][color=plum]Wand of Animate Dead[/COLOR][/b] [i][color=red](illegal)[/COLOR][/i]...............................275 gp/charge This black wand with a silver skull head has the markings of Nerull all over it. Two tiny black onyx gems are set in the eye sockets of the silver skull and they are nearly burnt out. Detects as: faint necromancy Command word: "Necros Avarde" Three charges: [ ] [ ] [ ] ...........................................................[i]Player's Handbook pg. 174[/i] [b][color=plum]Ring of Protection +1[/COLOR][/b]....................................................2,000 gp This is a platinum ring with Yondalla's cornocopia etched on the outside. [i][COLOR=Green]This ring offers continual magical protection in the form of a +1 deflection bonus to the wearer's Armor Class.[/COLOR][/i] Detects as: faint abjuration Caster level: 12 ...................................................[i]Dungeon Master's Guide pg. 194[/i] [/QUOTE]
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