One problem I have long had with D&D is how it handles improvised actions. Actually let me clear tht up. how it doesn't handle improvised actions. There is very little in the way of DM guidelines for improvised actions, which often leads to improvised actions never being all that useful. Since every DM resolves them in a different manner, players never really get a good sense of how likely their awesome idea is to pull off in game. So, what if you could use inspiration to automatically succeed at the awesome stunts you imagine your PC performing?
The Inspirational-Stunt System
You may spend your inspiration to perform a daring stunt the likes of which others could scarcely conceive. You perform this stunt as a bonus action. A stunt does not involve an attack, though you may use your action to attack before, after, or during a stunt. A successful stunt can be used to achieve a variety of effects such as:
-Tumble, leap, or squeeze through an enemies’ spaces without provoking opportunity attacks.
-Distract or taunt a creature causing it to suffer disadvantage on all rolls it makes next turn.
-Double your speed and jumping distance by swinging from a chandelier, sliding down a banister, using your spear to pole vault, etc.
-Feint, trick, or fight dirty to gain advantage on all attacks you make this turn.
-Find a target's weak spot to ignore its damage reduction or resistance.
-Slam into an enemy to knock it prone and/or push it up to 10 feet away from you.
-Other comparable effects.
To perform the stunt, you must provide an in-game situation that explains your benefit. Especially difficult stunts may require a successful ability check or contest to succeed at. If the situation is highly favorable, even greater benefits can be achieved with the DM’s discretion.
Now remember, anyone may attempt something like the stunts described above as an improvised action. Spending your inspiration simply allows you to automatically succeed at the awesome stunt your were attempting.
The Inspirational-Stunt System
You may spend your inspiration to perform a daring stunt the likes of which others could scarcely conceive. You perform this stunt as a bonus action. A stunt does not involve an attack, though you may use your action to attack before, after, or during a stunt. A successful stunt can be used to achieve a variety of effects such as:
-Tumble, leap, or squeeze through an enemies’ spaces without provoking opportunity attacks.
-Distract or taunt a creature causing it to suffer disadvantage on all rolls it makes next turn.
-Double your speed and jumping distance by swinging from a chandelier, sliding down a banister, using your spear to pole vault, etc.
-Feint, trick, or fight dirty to gain advantage on all attacks you make this turn.
-Find a target's weak spot to ignore its damage reduction or resistance.
-Slam into an enemy to knock it prone and/or push it up to 10 feet away from you.
-Other comparable effects.
To perform the stunt, you must provide an in-game situation that explains your benefit. Especially difficult stunts may require a successful ability check or contest to succeed at. If the situation is highly favorable, even greater benefits can be achieved with the DM’s discretion.
Now remember, anyone may attempt something like the stunts described above as an improvised action. Spending your inspiration simply allows you to automatically succeed at the awesome stunt your were attempting.
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