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General Tabletop Discussion
*Dungeons & Dragons
Using Inspiration to Perform Stunts!
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<blockquote data-quote="Wrathamon" data-source="post: 6342880" data-attributes="member: 7989"><p>I dont think this would use up your action?</p><p></p><p>they have free actions as part of another action already in the system</p><p></p><p>opening a door for example or drawing a weapon, I think most of these would be "as part of your attack" or "as part of your move"</p><p></p><p></p><p>Also, is it meant to be this specific. Here are the list of things you can do with a "point" to create a bonus action? Or is this stuff meant to be "Hey DM I want to run down the dinosaurs back and do a backflip to the cliff above him? I dont have enough movement to make it but can I get extra for the slide and flip, also I am about to die, so I want to make sure I dont fail this, can I?" </p><p></p><p>If you want to give all players a bonus action to do crazy stuff (stunts) during combat I wouldnt use the inspiration system, which is meant for out of combat.</p><p></p><p>To be honest, this stuff sounds like a feat (or class feature) that grants a bonus action to do one of these things (or several of them that are similar) or give you a benefit during an attack or move. </p><p></p><p>If you want to add a resource mechanic to keep track of (and use as rewards) like inspiration to do specific combat stunts (like bulls rush, charge, trip, disarm, etc) then I would first wait for the DMG (cause they probably have a lot of this in that) or make them a Feat, or create something else to go with Inspiration & Action Points. One is used out of combat and the other in. But, I dont think the game needs that. I think the Checks and Saves system covers most of the player coming up with cool ideas and the feat system covers the specifics.</p><p></p><p>Still its a cool idea and the reason why I don't feel it's needed is to keep the systems light and not add more complexity to a light fast system.</p></blockquote><p></p>
[QUOTE="Wrathamon, post: 6342880, member: 7989"] I dont think this would use up your action? they have free actions as part of another action already in the system opening a door for example or drawing a weapon, I think most of these would be "as part of your attack" or "as part of your move" Also, is it meant to be this specific. Here are the list of things you can do with a "point" to create a bonus action? Or is this stuff meant to be "Hey DM I want to run down the dinosaurs back and do a backflip to the cliff above him? I dont have enough movement to make it but can I get extra for the slide and flip, also I am about to die, so I want to make sure I dont fail this, can I?" If you want to give all players a bonus action to do crazy stuff (stunts) during combat I wouldnt use the inspiration system, which is meant for out of combat. To be honest, this stuff sounds like a feat (or class feature) that grants a bonus action to do one of these things (or several of them that are similar) or give you a benefit during an attack or move. If you want to add a resource mechanic to keep track of (and use as rewards) like inspiration to do specific combat stunts (like bulls rush, charge, trip, disarm, etc) then I would first wait for the DMG (cause they probably have a lot of this in that) or make them a Feat, or create something else to go with Inspiration & Action Points. One is used out of combat and the other in. But, I dont think the game needs that. I think the Checks and Saves system covers most of the player coming up with cool ideas and the feat system covers the specifics. Still its a cool idea and the reason why I don't feel it's needed is to keep the systems light and not add more complexity to a light fast system. [/QUOTE]
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