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Using Inspiration to Perform Stunts!
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<blockquote data-quote="Wrathamon" data-source="post: 6343053" data-attributes="member: 7989"><p>from personal play experience</p><p></p><p>I had a long list (long being about 10 things) of action point maneuvers in 3rd edition, gave them out as rewards, and no one used them, ever.</p><p></p><p>changed it to you get to re-roll (basically advantage) any roll, and take the better roll. They were used all the time.</p><p></p><p>its a common issue in designing games</p><p></p><p>Analysis paralysis</p><p></p><p>"A decision can be treated as over-complicated, with too many detailed options, so that a choice is never made, rather than try something and change if a major problem arises. A person might be seeking the optimal or "perfect" solution upfront, and fear making any decision which could lead to erroneous results, when on the way to a better solution."</p><p></p><p>If you gave me a list of things I can do with inspiration I might be okay with looking at it and figuring out what I can do. But, now i have a list of awesome things I can do that's not on my character sheet. I need to remember to be able to do this things along with all my other actions. Should I use my bonus action for this? Or use another abilities bonus action? Now Bonus Actions are everywhere.</p><p></p><p>So now I have an Action, movement, ton more bonus actions, and couple free ones.</p><p></p><p>BTW I think this is a cool idea. I would try it out with your players and see how it goes. Just bringing up potential issues.</p><p></p><p>I wouldnt make this the default thou, and I dont think I would use it (I probably would have 5 years ago) but I think I have acquired the appreciation of having things be less itemized. That is why I original said I was on the fence about it. I liked it (for me) but wasnt sure if it's needed. Is it already covered by the rules in someway? </p><p></p><p></p><p>question/advise</p><p></p><p>If its a auto-success as you mentioned then that is different use of inspiration as currently designed. Would you ever use it for its original use? That would be the question I would ask every time I made a new stunt to add to the list. </p><p>If you find a stunt is I would always use this stunt instead of the reroll, then that stunt might be too much.</p><p></p><p>edit: Analysis paralysis <-- this is also a problem in designing games is that we sometimes worry about this TOO much and end up leaving cool ideas on the table. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Wrathamon, post: 6343053, member: 7989"] from personal play experience I had a long list (long being about 10 things) of action point maneuvers in 3rd edition, gave them out as rewards, and no one used them, ever. changed it to you get to re-roll (basically advantage) any roll, and take the better roll. They were used all the time. its a common issue in designing games Analysis paralysis "A decision can be treated as over-complicated, with too many detailed options, so that a choice is never made, rather than try something and change if a major problem arises. A person might be seeking the optimal or "perfect" solution upfront, and fear making any decision which could lead to erroneous results, when on the way to a better solution." If you gave me a list of things I can do with inspiration I might be okay with looking at it and figuring out what I can do. But, now i have a list of awesome things I can do that's not on my character sheet. I need to remember to be able to do this things along with all my other actions. Should I use my bonus action for this? Or use another abilities bonus action? Now Bonus Actions are everywhere. So now I have an Action, movement, ton more bonus actions, and couple free ones. BTW I think this is a cool idea. I would try it out with your players and see how it goes. Just bringing up potential issues. I wouldnt make this the default thou, and I dont think I would use it (I probably would have 5 years ago) but I think I have acquired the appreciation of having things be less itemized. That is why I original said I was on the fence about it. I liked it (for me) but wasnt sure if it's needed. Is it already covered by the rules in someway? question/advise If its a auto-success as you mentioned then that is different use of inspiration as currently designed. Would you ever use it for its original use? That would be the question I would ask every time I made a new stunt to add to the list. If you find a stunt is I would always use this stunt instead of the reroll, then that stunt might be too much. edit: Analysis paralysis <-- this is also a problem in designing games is that we sometimes worry about this TOO much and end up leaving cool ideas on the table. :) [/QUOTE]
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