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General Tabletop Discussion
*Dungeons & Dragons
Using interchangeable power sources for the Sorcerer, Warlock, Paladin and more. (+)
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<blockquote data-quote="CreamCloud0" data-source="post: 8682578" data-attributes="member: 7034710"><p>I think you may have slightly misinterpreted what i was saying, I didn’t mean just go about swapping spell lists between classes as a free for all, but have the the three classes which appear to have the fullest spell lists of each type, the arcane wizard, divine cleric and primal druid (who all only keep their own respective lists) serve as different spell lists for more the limited spellcasters when they specialise in different thematic areas, so instead of just getting a small handful of spells in your expanded spell list when you pick the archfey patron for warlock you get the whole primal druid spell list to pick from but usual number of spells known of the warlock plus their class iconic spells.</p><p></p><p>It’s like (and i might get this wrong I never played earlier editions so forgive me) the 4e cleric inherently knowingly cure wounds and lesser restoration<em> because those are what a cleric does</em>, and then your additional spells in your spell list is determined by their conceptual spheres of power, the warlock knows eldritch blast and hex and whatever else is core warlock spells, then the rest of your spell list is based on which power source your character is attuned to</p><p></p><p>So you’d have the warlock, sorcerer, paladin and ranger, maybe artificer I dunno too much about them, drawing from one of wizard, cleric or druid.</p><p>Bard I’d personally leave it to be on it’s own, it’s doing good with it’s own jack of all trades thing</p></blockquote><p></p>
[QUOTE="CreamCloud0, post: 8682578, member: 7034710"] I think you may have slightly misinterpreted what i was saying, I didn’t mean just go about swapping spell lists between classes as a free for all, but have the the three classes which appear to have the fullest spell lists of each type, the arcane wizard, divine cleric and primal druid (who all only keep their own respective lists) serve as different spell lists for more the limited spellcasters when they specialise in different thematic areas, so instead of just getting a small handful of spells in your expanded spell list when you pick the archfey patron for warlock you get the whole primal druid spell list to pick from but usual number of spells known of the warlock plus their class iconic spells. It’s like (and i might get this wrong I never played earlier editions so forgive me) the 4e cleric inherently knowingly cure wounds and lesser restoration[I] because those are what a cleric does[/I], and then your additional spells in your spell list is determined by their conceptual spheres of power, the warlock knows eldritch blast and hex and whatever else is core warlock spells, then the rest of your spell list is based on which power source your character is attuned to So you’d have the warlock, sorcerer, paladin and ranger, maybe artificer I dunno too much about them, drawing from one of wizard, cleric or druid. Bard I’d personally leave it to be on it’s own, it’s doing good with it’s own jack of all trades thing [/QUOTE]
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Using interchangeable power sources for the Sorcerer, Warlock, Paladin and more. (+)
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