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Using intimidate to force an opponent to surrender
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<blockquote data-quote="CuRoi" data-source="post: 5440927" data-attributes="member: 98032"><p>Yes, the rules fail you here, heh. I think that is one of the best and wors tthings about 3e. They wanted a rule for everything practically which leads people too often believe that if a rule isn't shown, then it just can't be done. But yeah, it is completely up to your DM and the group. And yeah, it's absolutely within the rules. (The "Rules" being however you guys want to play the game, heh).</p><p> </p><p>My only advice is if it is a RP based decision, don't try to hard to add rules to the outcome or try to codify it for the future. A lot of the time, I just use common sense as a DM. If the opponent is getting stomped, has intelligence, and feels it might need to flee, surrender or what not to survive, a well timed Intimidation can end things several rounds early. If the oponent has the upperhand or is a fanatical zealot ready to die for their cause, the Intimidate check (or maybe Bluff/Diplomacy check) is going to be harsh and likely unsucessful. The main reason I hesitate to put some sort of solid written mechanic to it is that hinging the outcome of all combats to a successful Intimidate (Bluff, Dilomacy, etc) check might not be something you want to do.</p></blockquote><p></p>
[QUOTE="CuRoi, post: 5440927, member: 98032"] Yes, the rules fail you here, heh. I think that is one of the best and wors tthings about 3e. They wanted a rule for everything practically which leads people too often believe that if a rule isn't shown, then it just can't be done. But yeah, it is completely up to your DM and the group. And yeah, it's absolutely within the rules. (The "Rules" being however you guys want to play the game, heh). My only advice is if it is a RP based decision, don't try to hard to add rules to the outcome or try to codify it for the future. A lot of the time, I just use common sense as a DM. If the opponent is getting stomped, has intelligence, and feels it might need to flee, surrender or what not to survive, a well timed Intimidation can end things several rounds early. If the oponent has the upperhand or is a fanatical zealot ready to die for their cause, the Intimidate check (or maybe Bluff/Diplomacy check) is going to be harsh and likely unsucessful. The main reason I hesitate to put some sort of solid written mechanic to it is that hinging the outcome of all combats to a successful Intimidate (Bluff, Dilomacy, etc) check might not be something you want to do. [/QUOTE]
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Using intimidate to force an opponent to surrender
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