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Using Iron Heroes for an Epic Fantasy setting?
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<blockquote data-quote="shadow" data-source="post: 4448236" data-attributes="member: 2182"><p>I've been trying to design a homebrew setting for years, but unfortunately no published version of D&D really fit my vision. Several things bugged me about D&D assumptions: the reliance on magic items, the weird and irreconcilable arcane/divine divide, characters getting too many magic or "supernatural" using characters. 4th edition D&D threw out a number of traditions, but still the same high magic setting exists (except now all characters have a limited number of daily powers). I envision a setting somewhat like the high fantasy of Tolkien and David Eddings - magic exists, it can be powerful, but it is often subtle and rare. Characters fight not with magic items and special "powers", but with superior training and a destiny (although a few cool maneuvers and an occasional, rare epic item don't hurt).</p><p></p><p>I took a brief look at Iron Heroes and liked what I saw - characters not defined by a complete party role, but rather combat style which could allow more customization in role playing IMHO (e.g. - Does anyone ever play the cleric as anything other than a priest or holy man? Not in games that I've played in at least.) I also like the option of playing powerful heroes in a lower magic setting.</p><p></p><p>My question is how well the rules can be adopted to a high fantasy setting. Iron Heroes is explicitly written toward Sword and Sorcery style play which in many ways is the antithesis of High Fantasy. I'm looking for clear morality/Good vs. Evil, characters on epic quests, and the occasional, powerful epic adversary. Can Iron Heroes handle that style of game without completely rewriting the rules? How would I handle non-human races in Iron Heroes (elves and dwarves in the style of Tolkien). Also, what about the magic system? (I've been thinking of adapting Green Ronin's <em>True Sorcery</em>. Could that work with Iron Heroes?) What are some simple things I could do to adapt Iron Heroes to my setting to reflect high fantasy better?</p></blockquote><p></p>
[QUOTE="shadow, post: 4448236, member: 2182"] I've been trying to design a homebrew setting for years, but unfortunately no published version of D&D really fit my vision. Several things bugged me about D&D assumptions: the reliance on magic items, the weird and irreconcilable arcane/divine divide, characters getting too many magic or "supernatural" using characters. 4th edition D&D threw out a number of traditions, but still the same high magic setting exists (except now all characters have a limited number of daily powers). I envision a setting somewhat like the high fantasy of Tolkien and David Eddings - magic exists, it can be powerful, but it is often subtle and rare. Characters fight not with magic items and special "powers", but with superior training and a destiny (although a few cool maneuvers and an occasional, rare epic item don't hurt). I took a brief look at Iron Heroes and liked what I saw - characters not defined by a complete party role, but rather combat style which could allow more customization in role playing IMHO (e.g. - Does anyone ever play the cleric as anything other than a priest or holy man? Not in games that I've played in at least.) I also like the option of playing powerful heroes in a lower magic setting. My question is how well the rules can be adopted to a high fantasy setting. Iron Heroes is explicitly written toward Sword and Sorcery style play which in many ways is the antithesis of High Fantasy. I'm looking for clear morality/Good vs. Evil, characters on epic quests, and the occasional, powerful epic adversary. Can Iron Heroes handle that style of game without completely rewriting the rules? How would I handle non-human races in Iron Heroes (elves and dwarves in the style of Tolkien). Also, what about the magic system? (I've been thinking of adapting Green Ronin's [i]True Sorcery[/i]. Could that work with Iron Heroes?) What are some simple things I could do to adapt Iron Heroes to my setting to reflect high fantasy better? [/QUOTE]
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