Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Using Jenga for Action Points/Sanity
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="talien" data-source="post: 3859724" data-attributes="member: 3285"><p>It occurs to me that action points replaced with Jenga pulls is going to significantly slow down a game, not to mention a game that's going to involve dice rolling as well as pulls. So I think I'd have to rule that the pulls come at the end of the combat (and thus could have bad effects later, not during the actual combat itself) or not use it for action points. Especially someone wanting to give themselves a +6 bonus could crawl the game to a halt. </p><p></p><p>It's a good point about pulls from higher or lower in the tower, or duration of the pulls, but I kind of like that as a holistic bonus/penalty than something I have to figure out. If I'm figuring things out with Jenga, I'm back to figuring in modifiers for dice rolls which I could just do with dice. </p><p></p><p></p><p></p><p>Yep, that's a real problem. Like I said, making whatever the roll is automatically turn into a fumble might be a good start, but even then, if the tower gets rebuilt, I can think of at least one player who would rather wreck the tower and start over (risking that I wouldn't just outright kill him). That's where Dread gets it right -- the tower falling is truly disastrous. I like the idea of something bad happening (fumble) and not being able to use it again...if you're only using it for Action Points.</p><p></p><p>With Sanity, it's entirely different. The consequences of the tower failing are even worse (temporary insanity, as I see fit, MUAHAHAH) and rebuilding also makes sense. With one insane PC, I don't want multiple insane PCs and like the idea of a "buffer" after the insanity disaster before another one happens. </p><p></p><p>Combining the two creates an interesting give and take, with risks on one side for proactive actions and penalties on the other side for those same risks. Do you take chances by being gung-ho, thereby ensuring that you'll go completely bonkers later? Or do you play it safe and act less heroic, in the hopes that this will ave your sanity in the long-term?</p><p></p><p>Still a problem with using Jenga pulls during a d20 combat though. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p></p><p></p><p>Okay let me just come out and say it -- the PC I worry about most is Kham's player (for those of you who read my story hour). He's a hyperactive ball of energy and the odds of him knocking the tower over accidentally are high. I would put the Jenga tower on a different table or counter -- somewhere flat and stable, and most importantly away from dice rolling.</p><p></p><p>I think if he knocked it over, I'd inflict him with temporary insanity at my own choosing. His character's background lends itself to this quite nicely--you'll see when I launch my modern story hour. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="talien, post: 3859724, member: 3285"] It occurs to me that action points replaced with Jenga pulls is going to significantly slow down a game, not to mention a game that's going to involve dice rolling as well as pulls. So I think I'd have to rule that the pulls come at the end of the combat (and thus could have bad effects later, not during the actual combat itself) or not use it for action points. Especially someone wanting to give themselves a +6 bonus could crawl the game to a halt. It's a good point about pulls from higher or lower in the tower, or duration of the pulls, but I kind of like that as a holistic bonus/penalty than something I have to figure out. If I'm figuring things out with Jenga, I'm back to figuring in modifiers for dice rolls which I could just do with dice. Yep, that's a real problem. Like I said, making whatever the roll is automatically turn into a fumble might be a good start, but even then, if the tower gets rebuilt, I can think of at least one player who would rather wreck the tower and start over (risking that I wouldn't just outright kill him). That's where Dread gets it right -- the tower falling is truly disastrous. I like the idea of something bad happening (fumble) and not being able to use it again...if you're only using it for Action Points. With Sanity, it's entirely different. The consequences of the tower failing are even worse (temporary insanity, as I see fit, MUAHAHAH) and rebuilding also makes sense. With one insane PC, I don't want multiple insane PCs and like the idea of a "buffer" after the insanity disaster before another one happens. Combining the two creates an interesting give and take, with risks on one side for proactive actions and penalties on the other side for those same risks. Do you take chances by being gung-ho, thereby ensuring that you'll go completely bonkers later? Or do you play it safe and act less heroic, in the hopes that this will ave your sanity in the long-term? Still a problem with using Jenga pulls during a d20 combat though. :( Okay let me just come out and say it -- the PC I worry about most is Kham's player (for those of you who read my story hour). He's a hyperactive ball of energy and the odds of him knocking the tower over accidentally are high. I would put the Jenga tower on a different table or counter -- somewhere flat and stable, and most importantly away from dice rolling. I think if he knocked it over, I'd inflict him with temporary insanity at my own choosing. His character's background lends itself to this quite nicely--you'll see when I launch my modern story hour. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Using Jenga for Action Points/Sanity
Top