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<blockquote data-quote="Tonguez" data-source="post: 7930890" data-attributes="member: 1125"><p>Great idea</p><p></p><p>As for Common I’d either go with your regional Human language or treat common as a Trade language - so a character with Knowledge:Common knows enough to interact with Dwarfish metal smiths or understand the niceties required to interact with Elven Silk merchants. That doesnt give them enough to negotiate a deal but it does give them a chance to not cause offence.</p><p></p><p>For things like Dwarfish I have no problem with Dwarfs being able to have insights on Azer behaviour and even Mindflayers knowing about Beholders isnt an issue since they would likely interact and want to avoid each other. </p><p></p><p>Also I’d prefer more regional languages not just racial ones</p></blockquote><p></p>
[QUOTE="Tonguez, post: 7930890, member: 1125"] Great idea As for Common I’d either go with your regional Human language or treat common as a Trade language - so a character with Knowledge:Common knows enough to interact with Dwarfish metal smiths or understand the niceties required to interact with Elven Silk merchants. That doesnt give them enough to negotiate a deal but it does give them a chance to not cause offence. For things like Dwarfish I have no problem with Dwarfs being able to have insights on Azer behaviour and even Mindflayers knowing about Beholders isnt an issue since they would likely interact and want to avoid each other. Also I’d prefer more regional languages not just racial ones [/QUOTE]
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