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<blockquote data-quote="TheCosmicKid" data-source="post: 7930943" data-attributes="member: 6683613"><p>I do the "language proficiency implies cultural proficiency" thing in my campaign, but you may be overthinking it. You, as DM, know that the PC who learned (say) Giant learned it from ogres, and can easily rule that the cultural knowledge implied does not include storm giant dinner table etiquette or whatever. Just as you might say that a PC proficient in History has no reasonable way of knowing the history of a foreign land with which they've had no contact before. Breaking such skills up with a regional system seems more granular than you need -- just as a regular part of DMing, you're already deciding on a case-by-case basis whether a particular PC can attempt a check or add their proficiency bonus to it.</p><p></p><p>On the other hand, if that level of granularity is what you want, there doesn't seem to be any reason to tie a new regional knowledge system to language proficiencies. The key benefit, from my perspective, of using language as a proxy for cultural proficiency is that I can do it using the information and rules already on people's character sheets with absolutely no time spent on homebrewing rules. If you're going to homebrew after all, you can just make your system freestanding, and then it can cover regional History, Nature, Religion, whatever you need it to.</p></blockquote><p></p>
[QUOTE="TheCosmicKid, post: 7930943, member: 6683613"] I do the "language proficiency implies cultural proficiency" thing in my campaign, but you may be overthinking it. You, as DM, know that the PC who learned (say) Giant learned it from ogres, and can easily rule that the cultural knowledge implied does not include storm giant dinner table etiquette or whatever. Just as you might say that a PC proficient in History has no reasonable way of knowing the history of a foreign land with which they've had no contact before. Breaking such skills up with a regional system seems more granular than you need -- just as a regular part of DMing, you're already deciding on a case-by-case basis whether a particular PC can attempt a check or add their proficiency bonus to it. On the other hand, if that level of granularity is what you want, there doesn't seem to be any reason to tie a new regional knowledge system to language proficiencies. The key benefit, from my perspective, of using language as a proxy for cultural proficiency is that I can do it using the information and rules already on people's character sheets with absolutely no time spent on homebrewing rules. If you're going to homebrew after all, you can just make your system freestanding, and then it can cover regional History, Nature, Religion, whatever you need it to. [/QUOTE]
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