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Using Magic Item Pricing Rules - Boots of Freedom
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<blockquote data-quote="Elder-Basilisk" data-source="post: 2606898" data-attributes="member: 3146"><p>I'm not sure it's legitimate to halve the caster level on the boots of speed in order to get more favorable pricing. To claim to be following the boots of speed formula, you should use caster level 10 for 10 minutes throughout the day (probably in 1 minute intervals since 10 minutes that can be split up into round intervals is basically all day). That would put the price for that ability at 18,000gp. Still pretty cheap for what you get but not as cheap as you started out with.</p><p></p><p>Comparing the ability to the price of boots of flying, of course, indicates that the cost should be even higher (since you're getting the ability as a free action and can split up the duration).</p><p></p><p></p><p></p><p>As a DM, I'd be tempted to give you the original ability--but priced at clvl 15 and an 8th level spell for quickened freedom of movement. That sounds like it's what you were initially shooting for.</p><p></p><p>As for the boots of speed style 7 rounds splittable duration, I don't think that would work--especially since you want the power as an immediate action rather than as a free action. Especially in this case*, immediate action activation is FAR more advantageous than free action.</p><p></p><p>*In this case, freedom of movement is a defensive ability that is usually activated in response to something--a grapple attempt, hold spell, blasphemy spell, acid fog, etc.</p><p></p><p></p><p></p><p>I don't think that changes the fact that the price structure you are proposing blows the boots of striding and springing away in terms of price for effect. (Especially since you DO actually get a bigger jump bonus with your proposed boots than with the boots of striding and springing since increasing movement increases your jump score). For items that provide a continuous bonus, you should use the price of the bonus rather than the price of the spell that you use to get it. Otherwise, you'd get swords of continuous use activated true strike or helms of protection from evil for 4,000gp. And you don't need to be a game designer to figure out that a +20 bonus to hit and the ability to ignore concealment is worth slightly more than 4000gp. Likewise a 30 foot movement bonus is worth more than 4000gp as is evidenced by the boots of striding and springing.</p><p></p><p></p><p></p><p>I don't know of any such rule, but I think you'd need someone with both craft universal item and craft wondrous item in order to do it. And multiclass psion/mages specialized in item creation don't exactly grow on trees.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 2606898, member: 3146"] I'm not sure it's legitimate to halve the caster level on the boots of speed in order to get more favorable pricing. To claim to be following the boots of speed formula, you should use caster level 10 for 10 minutes throughout the day (probably in 1 minute intervals since 10 minutes that can be split up into round intervals is basically all day). That would put the price for that ability at 18,000gp. Still pretty cheap for what you get but not as cheap as you started out with. Comparing the ability to the price of boots of flying, of course, indicates that the cost should be even higher (since you're getting the ability as a free action and can split up the duration). As a DM, I'd be tempted to give you the original ability--but priced at clvl 15 and an 8th level spell for quickened freedom of movement. That sounds like it's what you were initially shooting for. As for the boots of speed style 7 rounds splittable duration, I don't think that would work--especially since you want the power as an immediate action rather than as a free action. Especially in this case*, immediate action activation is FAR more advantageous than free action. *In this case, freedom of movement is a defensive ability that is usually activated in response to something--a grapple attempt, hold spell, blasphemy spell, acid fog, etc. I don't think that changes the fact that the price structure you are proposing blows the boots of striding and springing away in terms of price for effect. (Especially since you DO actually get a bigger jump bonus with your proposed boots than with the boots of striding and springing since increasing movement increases your jump score). For items that provide a continuous bonus, you should use the price of the bonus rather than the price of the spell that you use to get it. Otherwise, you'd get swords of continuous use activated true strike or helms of protection from evil for 4,000gp. And you don't need to be a game designer to figure out that a +20 bonus to hit and the ability to ignore concealment is worth slightly more than 4000gp. Likewise a 30 foot movement bonus is worth more than 4000gp as is evidenced by the boots of striding and springing. I don't know of any such rule, but I think you'd need someone with both craft universal item and craft wondrous item in order to do it. And multiclass psion/mages specialized in item creation don't exactly grow on trees. [/QUOTE]
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Using Magic Item Pricing Rules - Boots of Freedom
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