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Using magic to make money
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<blockquote data-quote="[OMENRPG]Ben" data-source="post: 5636922" data-attributes="member: 6677983"><p>I built a character who dappled across multiple games and multiple settings (due to him being a group favorite) who was an artificer/rogue, who ran various money-making rackets. He had a mobile store from his mobile artifice workshop (it was in a very high-magic game) that allowed him to sell many wondrous items, weapons, and other utility magics for various individuals.</p><p></p><p>As he rose in reputation, he began serving as a consultant for businesses to build them thief-proof/magic-proof vaults and safes to hold their most valuable objects. He would still adventure, but would often hide within his dimensional door-workshop (contained in a trunk he carried with him everywhere) while the rest of the party took care of the enemies. Even though he rarely directly contributed to combat (only when it was really necessary) the group didn't mind because he was always buying them out of trouble or getting them the items that they needed.</p><p></p><p>I think at one point he had accumulated something like 50 million gp in spare cash that I was too distracted to ever even get to use. He was so legendary that kings and other exorbitantly rich individuals would commission various magic-mechanical artifices or other items for their use that he eventually retired adventuring. </p><p></p><p>In a game I DM'd, a character built an illusionist who lied and illusioned and stole his way to whatever he wanted. He ended up having large amounts of gold by making copper coins into gold ones (while temporary) and trading them up into platinum. That was the most blatant use I've seen, but I've not seen anyone make a permanent career of it as opposed to adventuring.</p><p></p><p>In fact, I see this sort of thing done much more often in modern/sci fi games, most notably Star Wars games. Almost every SWSE game I've ever played, the characters used their exceptional skills to become handsomely wealthy.</p></blockquote><p></p>
[QUOTE="[OMENRPG]Ben, post: 5636922, member: 6677983"] I built a character who dappled across multiple games and multiple settings (due to him being a group favorite) who was an artificer/rogue, who ran various money-making rackets. He had a mobile store from his mobile artifice workshop (it was in a very high-magic game) that allowed him to sell many wondrous items, weapons, and other utility magics for various individuals. As he rose in reputation, he began serving as a consultant for businesses to build them thief-proof/magic-proof vaults and safes to hold their most valuable objects. He would still adventure, but would often hide within his dimensional door-workshop (contained in a trunk he carried with him everywhere) while the rest of the party took care of the enemies. Even though he rarely directly contributed to combat (only when it was really necessary) the group didn't mind because he was always buying them out of trouble or getting them the items that they needed. I think at one point he had accumulated something like 50 million gp in spare cash that I was too distracted to ever even get to use. He was so legendary that kings and other exorbitantly rich individuals would commission various magic-mechanical artifices or other items for their use that he eventually retired adventuring. In a game I DM'd, a character built an illusionist who lied and illusioned and stole his way to whatever he wanted. He ended up having large amounts of gold by making copper coins into gold ones (while temporary) and trading them up into platinum. That was the most blatant use I've seen, but I've not seen anyone make a permanent career of it as opposed to adventuring. In fact, I see this sort of thing done much more often in modern/sci fi games, most notably Star Wars games. Almost every SWSE game I've ever played, the characters used their exceptional skills to become handsomely wealthy. [/QUOTE]
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