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Using magic to make money
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<blockquote data-quote="SquareKnot" data-source="post: 5637235" data-attributes="member: 79524"><p>I did this once in a AD&D game with an elven fighter/magic-user. I had somehow acquired a magic item that let me ask three questions each day and get highly cryptic answers. Usually it took all three questions to nail down anything useful or actionable, as the DM was a master at evading the intended question.</p><p> </p><p>Our group started a business known as "Quest's End" from our small keep just outside a major city when we weren't away adventuring. NPCs would come to us for answers to various questions. We would tell them that we would "research the question" and get back to them in a week. Usually we were able to just ask the ball, collect the gold, and be done with it. We never really got rich off of this, but it did cover upkeep on our base and allowed us to buy a small ship. That was about it.</p><p> </p><p>At DM selected dramatic moments, however, questions about the location of a missing loved one turned into rescue missions. Or a particularly important question would require that we check out the answer about that lost temple's inner sanctum before giving it to the NPC, to ensure that we were right (the answers were <em>very</em> cryptic). The local thieves guild tried to steal the item once, but we were able to do them a favor in exchange for immunity from their activities. The thieves didn't want to tell us who had hired them, but, yeah, think about it. Nine questions later we had his name and current whereabouts and paid him a visit. In a dark alley. And on and on.</p><p> </p><p>Basically, the DM turned our business into the campaign. Good times, I tell you. Good times at the old Quest's End.</p></blockquote><p></p>
[QUOTE="SquareKnot, post: 5637235, member: 79524"] I did this once in a AD&D game with an elven fighter/magic-user. I had somehow acquired a magic item that let me ask three questions each day and get highly cryptic answers. Usually it took all three questions to nail down anything useful or actionable, as the DM was a master at evading the intended question. Our group started a business known as "Quest's End" from our small keep just outside a major city when we weren't away adventuring. NPCs would come to us for answers to various questions. We would tell them that we would "research the question" and get back to them in a week. Usually we were able to just ask the ball, collect the gold, and be done with it. We never really got rich off of this, but it did cover upkeep on our base and allowed us to buy a small ship. That was about it. At DM selected dramatic moments, however, questions about the location of a missing loved one turned into rescue missions. Or a particularly important question would require that we check out the answer about that lost temple's inner sanctum before giving it to the NPC, to ensure that we were right (the answers were [I]very[/I] cryptic). The local thieves guild tried to steal the item once, but we were able to do them a favor in exchange for immunity from their activities. The thieves didn't want to tell us who had hired them, but, yeah, think about it. Nine questions later we had his name and current whereabouts and paid him a visit. In a dark alley. And on and on. Basically, the DM turned our business into the campaign. Good times, I tell you. Good times at the old Quest's End. [/QUOTE]
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