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Using magic to make money
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<blockquote data-quote="Jack7" data-source="post: 5637283" data-attributes="member: 54707"><p><span style="font-family: 'Verdana'">Sorta similar to Squareknot and sorta different.</span></p><p> </p><p> <span style="font-family: 'Verdana'">I had a magic user (he was my Character) back when I played AD&D who created money and gems and other valuables to be used for specific purposes.</span></p><p> </p><p> <span style="font-family: 'Verdana'">My favorite use was this: there was a local guild who my party knew was backed by an influential and important individual or individuals. We also believed he had a secret lair or base, and that this base of operations was where the guild was funneling stolen items off victims.</span></p><p> </p><p> <span style="font-family: 'Verdana'">So we had different reasons for wanting to infiltrate this Guild and whoever was behind them. We believed they were running a fencing operation that led to their base, we believed their hidden base was a base of operations for various other evil activities, and we believed that whoever was behind the Guild could eventually be made by locating this base.</span></p><p> </p><p> <span style="font-family: 'Verdana'">So my magic-user created coins and gems that would eventually disappear. But until that time they looked and seemed like real coins and gems. We started buying things off locals who we knew would frequent local taverns and stores that were connected with the Guild. (By getting others to pass the coins and items we had less chance of being directly traced if anyone ever tried to trace the coins back to us.) Then once every couple of days, after dark and from our own stronghold and keep, my magic-user would use the coins to scry and spy upon whoever had them. In time the coins and items got circulated and we just followed the leads up the food chain until we learned of the location of the secret lair, and by this time we were pretty sure we knew who the individuals were behind the operation.</span></p><p> </p><p> <span style="font-family: 'Verdana'">It wasn't quite true as something much larger was going on that we found out about later, that involved an artifact. But we were able to make our initial infiltrations by this simulacoinage, without endangering ourselves or having to run infiltration missions against various red herring targets. We used the "simulacoinage" like modern day bugging devices which would give us Intel and information on those we wanted to gather on. To my knowledge our targets never understood that we were tapping their operations or their money networks in this way. </span></p><p> </p><p> <span style="font-family: 'Verdana'">But several times our characters overheard stories about the "vanishing gold" or "disappearing coins." Because after a few weeks the coins I had created would evaporate. And that is apparently what they set about investigating, not that the coins might be scrying devices, and that's what we hoped would happen. </span></p><p> </p><p> <span style="font-family: 'Verdana'">So it all worked like a golden charm (pun intended).</span></p><p> </p><p> <span style="font-family: 'Verdana'">so although we didn't create money for the sake of circulating the money, we did create money for the sake of circulating it among our enemies. And since few people ever stop to think about the money itself being a problem, it was a good disguise for our real aims. And we recouped very well (the costs for the money creation spell and materials was costly) because we took a good haul from the lair, the local noblemen also aped us well for the bust up on the Guild and the men behind it, and we had a good future method for infiltrating enemy networks.</span></p><p> </p><p> <span style="font-family: 'Verdana'">By the way, later in life I got a real life reinvention outta this too. Ubiquitous items make good monitoring devices and few people ever think to check what they use every day.</span></p></blockquote><p></p>
[QUOTE="Jack7, post: 5637283, member: 54707"] [FONT=Verdana]Sorta similar to Squareknot and sorta different.[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]I had a magic user (he was my Character) back when I played AD&D who created money and gems and other valuables to be used for specific purposes.[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]My favorite use was this: there was a local guild who my party knew was backed by an influential and important individual or individuals. We also believed he had a secret lair or base, and that this base of operations was where the guild was funneling stolen items off victims.[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]So we had different reasons for wanting to infiltrate this Guild and whoever was behind them. We believed they were running a fencing operation that led to their base, we believed their hidden base was a base of operations for various other evil activities, and we believed that whoever was behind the Guild could eventually be made by locating this base.[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]So my magic-user created coins and gems that would eventually disappear. But until that time they looked and seemed like real coins and gems. We started buying things off locals who we knew would frequent local taverns and stores that were connected with the Guild. (By getting others to pass the coins and items we had less chance of being directly traced if anyone ever tried to trace the coins back to us.) Then once every couple of days, after dark and from our own stronghold and keep, my magic-user would use the coins to scry and spy upon whoever had them. In time the coins and items got circulated and we just followed the leads up the food chain until we learned of the location of the secret lair, and by this time we were pretty sure we knew who the individuals were behind the operation.[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]It wasn't quite true as something much larger was going on that we found out about later, that involved an artifact. But we were able to make our initial infiltrations by this simulacoinage, without endangering ourselves or having to run infiltration missions against various red herring targets. We used the "simulacoinage" like modern day bugging devices which would give us Intel and information on those we wanted to gather on. To my knowledge our targets never understood that we were tapping their operations or their money networks in this way. [/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]But several times our characters overheard stories about the "vanishing gold" or "disappearing coins." Because after a few weeks the coins I had created would evaporate. And that is apparently what they set about investigating, not that the coins might be scrying devices, and that's what we hoped would happen. [/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]So it all worked like a golden charm (pun intended).[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]so although we didn't create money for the sake of circulating the money, we did create money for the sake of circulating it among our enemies. And since few people ever stop to think about the money itself being a problem, it was a good disguise for our real aims. And we recouped very well (the costs for the money creation spell and materials was costly) because we took a good haul from the lair, the local noblemen also aped us well for the bust up on the Guild and the men behind it, and we had a good future method for infiltrating enemy networks.[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]By the way, later in life I got a real life reinvention outta this too. Ubiquitous items make good monitoring devices and few people ever think to check what they use every day.[/FONT] [/QUOTE]
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