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Using magic to make money
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<blockquote data-quote="Jack7" data-source="post: 5637595" data-attributes="member: 54707"><p><span style="font-family: 'Verdana'">I don't really see using magic to create money as a dishonest occupation in a setting in which magic is common, unless there are specific laws against it, or the money has lesser value than real coinage (or whatever is being used for "real money"). Then I imagine it could violate counterfeit laws.</span></p><p> </p><p> <em><span style="font-family: 'Verdana'">But that would also potentially lead to very interesting adventures.</span></em></p><p> </p><p> <span style="font-family: 'Verdana'">If it is not illegal then it seems to me the best way to handle the situation from a cultural point of view might be regulation (though that will certainly assure a black market), or a cooperative venture, and from a game point of view would be to make it costly. That is the magic would require materials and magical energy costs which still allow for a profit, but which greatly reduce the magical creation expenses from none to more expensive or exceptional.</span></p><p> </p><p> <span style="font-family: 'Verdana'">I could even see governments employing "<span style="color: RoyalBlue"><strong>Magical Minters</strong></span>" especially in times of War, etc, or even minor noblemen attempting to increase their own treasury via the use of private magical minters. This might lead to something like a "<span style="color: Lime"><em><strong>Magical Minting War</strong></em></span>," which could be a very interesting campaign in and of itself. Especially if competitors fought hard to assure the safety or expansion of their own magical monetary systems. It might also be a rationale for suppressing magical minting, because the economic warfare and competition it fostered would be considered too dangerous to exploit if it erupted into continual states of war.</span></p><p> </p><p> <span style="font-family: 'Verdana'">I think though the key to using this type of magic properly, so that it is both useful, and yet not uncontrollable, would be within the particular confines of the given setting.</span></p></blockquote><p></p>
[QUOTE="Jack7, post: 5637595, member: 54707"] [FONT=Verdana]I don't really see using magic to create money as a dishonest occupation in a setting in which magic is common, unless there are specific laws against it, or the money has lesser value than real coinage (or whatever is being used for "real money"). Then I imagine it could violate counterfeit laws.[/FONT] [FONT=Verdana] [/FONT] [I][FONT=Verdana]But that would also potentially lead to very interesting adventures.[/FONT][/I] [FONT=Verdana] [/FONT] [FONT=Verdana]If it is not illegal then it seems to me the best way to handle the situation from a cultural point of view might be regulation (though that will certainly assure a black market), or a cooperative venture, and from a game point of view would be to make it costly. That is the magic would require materials and magical energy costs which still allow for a profit, but which greatly reduce the magical creation expenses from none to more expensive or exceptional.[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]I could even see governments employing "[COLOR=RoyalBlue][B]Magical Minters[/B][/COLOR]" especially in times of War, etc, or even minor noblemen attempting to increase their own treasury via the use of private magical minters. This might lead to something like a "[COLOR=Lime][I][B]Magical Minting War[/B][/I][/COLOR]," which could be a very interesting campaign in and of itself. Especially if competitors fought hard to assure the safety or expansion of their own magical monetary systems. It might also be a rationale for suppressing magical minting, because the economic warfare and competition it fostered would be considered too dangerous to exploit if it erupted into continual states of war.[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]I think though the key to using this type of magic properly, so that it is both useful, and yet not uncontrollable, would be within the particular confines of the given setting.[/FONT] [/QUOTE]
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