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Using magic to make money
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<blockquote data-quote="Wik" data-source="post: 5638520" data-attributes="member: 40177"><p>Waaaaay back when, in the 2e days, I had a wizard in a (mostly) solo campaign. At one point, at around 2nd level, he decided to use his small nest egg saved from a few dungeon crawls to start up a restaurant. </p><p></p><p>I figured, after all, that since I didn't have to buy supplies, I could undercut my competition and make a fortune.</p><p></p><p>So I cast Grease each day, and used cantrips and flame spells to heat up the grease. I bought the fish and potatoes, and basically had my wizard sell fish and chips. This was a fun little side business that sort of helped define the character (and, eventually, the campaign - trying to defend your little fish and chips stand against city mobsters and revengeful sahuagin is hard work!). </p><p></p><p>In that same campaign, I had a fellow party member (it was only MOSTLY solo, you see, with the GM running numerous one-on-ones that were all connected in the same city) who was a minotaur. Because the city was very much pro-human, and had a sort of "shoot on sight" rule when it came to non-humans (as opposed to demi-humans), he couldn't do things like buy gear, sell loot, etc. </p><p></p><p>So I made all his purchases, and instead of taking a percentage, I used him as cheap labour, helping acquire resources and fuel my other business endeavours. Again, a lot of fun.</p><p></p><p>***</p><p></p><p>I've seen this done in other games, though not to the same degree. I had a gambler wizard who used magic to aid him in his gambling. There was a magician "private eye" in a game a few years back. And I remember a Shadowrun hermetic wizard who was also a paramedic, though I don't remember who played him (if memory serves, his partner was a rigger who drove the bus through the city). In all three of those cases, though, these occupations were less a "sideline" and more along the lines of "adventure seeds".</p></blockquote><p></p>
[QUOTE="Wik, post: 5638520, member: 40177"] Waaaaay back when, in the 2e days, I had a wizard in a (mostly) solo campaign. At one point, at around 2nd level, he decided to use his small nest egg saved from a few dungeon crawls to start up a restaurant. I figured, after all, that since I didn't have to buy supplies, I could undercut my competition and make a fortune. So I cast Grease each day, and used cantrips and flame spells to heat up the grease. I bought the fish and potatoes, and basically had my wizard sell fish and chips. This was a fun little side business that sort of helped define the character (and, eventually, the campaign - trying to defend your little fish and chips stand against city mobsters and revengeful sahuagin is hard work!). In that same campaign, I had a fellow party member (it was only MOSTLY solo, you see, with the GM running numerous one-on-ones that were all connected in the same city) who was a minotaur. Because the city was very much pro-human, and had a sort of "shoot on sight" rule when it came to non-humans (as opposed to demi-humans), he couldn't do things like buy gear, sell loot, etc. So I made all his purchases, and instead of taking a percentage, I used him as cheap labour, helping acquire resources and fuel my other business endeavours. Again, a lot of fun. *** I've seen this done in other games, though not to the same degree. I had a gambler wizard who used magic to aid him in his gambling. There was a magician "private eye" in a game a few years back. And I remember a Shadowrun hermetic wizard who was also a paramedic, though I don't remember who played him (if memory serves, his partner was a rigger who drove the bus through the city). In all three of those cases, though, these occupations were less a "sideline" and more along the lines of "adventure seeds". [/QUOTE]
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