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Using magic to make money
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<blockquote data-quote="CuRoi" data-source="post: 5639586" data-attributes="member: 98032"><p>Right, so we should assume if PCs want to pursue "getting rich" without adventuring, they should be eager and prepared to acquire a business and spend the necessary time and money to get "trained". Finding out there are a bunch of challenges in their way to their plans of making millions shouldn't mean the DM is just being an a$$. </p><p> </p><p>In the case of an Inkeeper, he picks up a sword and gets training as you say (i.e. learns the ways of a 1st lvl Fighter let's say) before hitting the dungeon. The typical adventurer should take up a ledger and an abacus, scale, what have you, and learn the ways of a business owner (i.e. start taking on Expert levels perhaps or focusing skill ranks.) </p><p> </p><p>All I'm saying with the example is there needs to be some sort of in game trade off for any monetary value the players come across. If a DM just flat out rules there are no "get rich quick schemes" in his campaign and shut splayers down, that is entirely his perogative and I've got no beef with that. Most such schemes should, at the very least, be illegal (lest economies in the game world would have sucumbed to them long ago.) Once in a blue moon a true "get rich quick scheme" should work, but it should be under full DM control (not the control of pleading players holding a "you're a crappy DM" card) and the exception, not the rule.</p><p> </p><p>So I'm much less willing to warn DMs of overstepping boundaries regaridng this issue <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="CuRoi, post: 5639586, member: 98032"] Right, so we should assume if PCs want to pursue "getting rich" without adventuring, they should be eager and prepared to acquire a business and spend the necessary time and money to get "trained". Finding out there are a bunch of challenges in their way to their plans of making millions shouldn't mean the DM is just being an a$$. In the case of an Inkeeper, he picks up a sword and gets training as you say (i.e. learns the ways of a 1st lvl Fighter let's say) before hitting the dungeon. The typical adventurer should take up a ledger and an abacus, scale, what have you, and learn the ways of a business owner (i.e. start taking on Expert levels perhaps or focusing skill ranks.) All I'm saying with the example is there needs to be some sort of in game trade off for any monetary value the players come across. If a DM just flat out rules there are no "get rich quick schemes" in his campaign and shut splayers down, that is entirely his perogative and I've got no beef with that. Most such schemes should, at the very least, be illegal (lest economies in the game world would have sucumbed to them long ago.) Once in a blue moon a true "get rich quick scheme" should work, but it should be under full DM control (not the control of pleading players holding a "you're a crappy DM" card) and the exception, not the rule. So I'm much less willing to warn DMs of overstepping boundaries regaridng this issue :) [/QUOTE]
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