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Using magic to make money
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<blockquote data-quote="Jhaelen" data-source="post: 5640075" data-attributes="member: 46713"><p>Well, the OP asked about D&D and in D&D it's basically a no go. You really only have two choices:</p><p>- it works without problems; everyone lives happily everafter; the campaign ends.</p><p>- it doesn't work at all or works for a while then causes problems. This allows the campaign to continue and actually be about things D&D (i.e. Dungeons and Dragons!) is about.</p><p></p><p>Making money in and of itself can be part of D&D. E.g. in 2e Dark Sun there was a trader class. But that's completely different from a money-making eldritch machine. It slightly broadens the focus of the game to include economics but it doesn't entirely replace the focus, i.e. since you have to travel with caravans around the desert anyway, why not make some money while you're at it?</p><p></p><p>Now if we're talking about other rpgs which can have an entirely different focus, then it's definitely an option. E.g. in <strong>Ars Magica</strong> using magic to make money is covered by the Code of Hermes. It's almost a given that someone will eventually try to circumvent the Code in some way; it may even be the focus of the campaign.</p><p></p><p>Maybe I'm only having problems with the idea of letting it work in D&D because I don't think D&D would be a great choice for this kind of campaign. </p><p>For me, using D&D as the rpg system for a campaign is a conscious decision because the kind of campaign I have in mind works well within D&D's scope.</p><p>We don't default to D&D as _the_ rpg system that must be used for everything since it clearly sucks big time to simulate a campaign of 'Merchants and Moneylenders'.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 5640075, member: 46713"] Well, the OP asked about D&D and in D&D it's basically a no go. You really only have two choices: - it works without problems; everyone lives happily everafter; the campaign ends. - it doesn't work at all or works for a while then causes problems. This allows the campaign to continue and actually be about things D&D (i.e. Dungeons and Dragons!) is about. Making money in and of itself can be part of D&D. E.g. in 2e Dark Sun there was a trader class. But that's completely different from a money-making eldritch machine. It slightly broadens the focus of the game to include economics but it doesn't entirely replace the focus, i.e. since you have to travel with caravans around the desert anyway, why not make some money while you're at it? Now if we're talking about other rpgs which can have an entirely different focus, then it's definitely an option. E.g. in [b]Ars Magica[/b] using magic to make money is covered by the Code of Hermes. It's almost a given that someone will eventually try to circumvent the Code in some way; it may even be the focus of the campaign. Maybe I'm only having problems with the idea of letting it work in D&D because I don't think D&D would be a great choice for this kind of campaign. For me, using D&D as the rpg system for a campaign is a conscious decision because the kind of campaign I have in mind works well within D&D's scope. We don't default to D&D as _the_ rpg system that must be used for everything since it clearly sucks big time to simulate a campaign of 'Merchants and Moneylenders'. [/QUOTE]
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