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<blockquote data-quote="Dannyalcatraz" data-source="post: 5641455" data-attributes="member: 19675"><p>This conforms to my experiences: most gamers seem to play 1-3 RPGs and that's it.</p><p></p><p>I got started with AD&D and Traveller- 'cause that's about all there was in 1977- and soon found Champions (HERO). And that was it for more than a decade. Now, 34 years after I was introduced to the hobby, I've played in over 100 different RPG systems, and have pared my personal collection down to a nice 50 or so.</p><p></p><p>But most of my fellow gamers over those years? Some form of D&D and a couple of others, and D&D was the preferred system of most. For those who were not D&Dphiles, their game was HERO, GURPS, RIFTS or WoD.</p><p></p><p>Even my current main group- together since 1998- has played D&D almost exclusively over all that time, interspersed with a 1 year RIFTS campaign and a 3 month M&M campaign. And getting some of those guys to play anything beyond D&D was akin to pulling teeth.</p><p></p><p>And part of that is the power of brand recognition. To many non-gamers, "D&D" is a synonym for the hobby. Its status as the First of many; its market penetration; it's pervasive spreading IP (the old cartoon, the movies, the novels)- all of that, and more gives it an advantage in attracting people to it that no other game has. That's just Marketing 101.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5641455, member: 19675"] This conforms to my experiences: most gamers seem to play 1-3 RPGs and that's it. I got started with AD&D and Traveller- 'cause that's about all there was in 1977- and soon found Champions (HERO). And that was it for more than a decade. Now, 34 years after I was introduced to the hobby, I've played in over 100 different RPG systems, and have pared my personal collection down to a nice 50 or so. But most of my fellow gamers over those years? Some form of D&D and a couple of others, and D&D was the preferred system of most. For those who were not D&Dphiles, their game was HERO, GURPS, RIFTS or WoD. Even my current main group- together since 1998- has played D&D almost exclusively over all that time, interspersed with a 1 year RIFTS campaign and a 3 month M&M campaign. And getting some of those guys to play anything beyond D&D was akin to pulling teeth. And part of that is the power of brand recognition. To many non-gamers, "D&D" is a synonym for the hobby. Its status as the First of many; its market penetration; it's pervasive spreading IP (the old cartoon, the movies, the novels)- all of that, and more gives it an advantage in attracting people to it that no other game has. That's just Marketing 101. [/QUOTE]
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