Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Using maps in my adventure
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="steenan" data-source="post: 5525662" data-attributes="member: 23240"><p>I rarely use maps. I also don't spend much time detailing a lot of places and NPCs - I have a few bullet points with what is important, and improvise the rest. </p><p></p><p>It's quite easy to imagine what should be in a town, for example. So, if players ask about something I feel that should be there, they will find it. If they don't ask, I have my bullet points with things I'd like them to notice, so that is what I'll describe. And the rest is filled with color: there's a lot of difference in how a town looks and feels during a festival and during a siege, obviously.</p><p></p><p>There is also a matter of how familiar are the characters with given location. If a PC spent all his life in given neighborhood, he'll know it inside out - and I'll let the player tell me what's there on the fly. If the party just came to a new place, they'll need time or help of locals to find anything that's not obvious (and in game, it probably requires some rolls). In the first case, using a map would restrict player's creativity; in the second, it would give much more information than the PCs have.</p></blockquote><p></p>
[QUOTE="steenan, post: 5525662, member: 23240"] I rarely use maps. I also don't spend much time detailing a lot of places and NPCs - I have a few bullet points with what is important, and improvise the rest. It's quite easy to imagine what should be in a town, for example. So, if players ask about something I feel that should be there, they will find it. If they don't ask, I have my bullet points with things I'd like them to notice, so that is what I'll describe. And the rest is filled with color: there's a lot of difference in how a town looks and feels during a festival and during a siege, obviously. There is also a matter of how familiar are the characters with given location. If a PC spent all his life in given neighborhood, he'll know it inside out - and I'll let the player tell me what's there on the fly. If the party just came to a new place, they'll need time or help of locals to find anything that's not obvious (and in game, it probably requires some rolls). In the first case, using a map would restrict player's creativity; in the second, it would give much more information than the PCs have. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Using maps in my adventure
Top