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*TTRPGs General
Using massive damage threshold in D&D?
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<blockquote data-quote="DanMcS" data-source="post: 976009" data-attributes="member: 6530"><p>Son of a... I had a long reply typed out, but the board ate it.</p><p></p><p>OK, short version, been playing a d20 modern campaign since december. The massive damage save was scary, but I don't remember anyone ever failing one, because you have to make them so rarely. Most of the weapons in modern are 2d6 guns, so if you have a better than average Con, you're fine 95% of the time.</p><p></p><p>Lowering the threshold in regular D&D would be really rough on low hp types, because they have low cons so it gets triggered often, and low fort saves so they tend to fail. Melee fightin' types have high cons, so they get triggered less often, and make the save if they have to. So you're making life rougher on the people that already have low hps, and just a smidge of extra danger to the high hp types.</p><p></p><p>It would tend to get triggered rather more often in D&D than in modern, because melee weapons get Str bonus to damage, magical enhancement bonuses, power attack, extra damage dice from whatever, etc. By the time you hit mid levels, nearly every melee strike could trigger a damage save. Every area effect spell would force two saves, the reflex to avoid it and the fort to survive the massive damage. There's a lot of cascading changes you have to ponder that didn't matter as much in d20 modern because spells, critical hits, etc are so much more rare.</p><p></p><p>Combining the d20 modern massive damage threshold with doubling every weapon's damage dice would probably kill a character every fight at low levels. It sounds really boring to me, you'd spend all your time rolling up new characters instead of advancing any kind of minimal plot.</p></blockquote><p></p>
[QUOTE="DanMcS, post: 976009, member: 6530"] Son of a... I had a long reply typed out, but the board ate it. OK, short version, been playing a d20 modern campaign since december. The massive damage save was scary, but I don't remember anyone ever failing one, because you have to make them so rarely. Most of the weapons in modern are 2d6 guns, so if you have a better than average Con, you're fine 95% of the time. Lowering the threshold in regular D&D would be really rough on low hp types, because they have low cons so it gets triggered often, and low fort saves so they tend to fail. Melee fightin' types have high cons, so they get triggered less often, and make the save if they have to. So you're making life rougher on the people that already have low hps, and just a smidge of extra danger to the high hp types. It would tend to get triggered rather more often in D&D than in modern, because melee weapons get Str bonus to damage, magical enhancement bonuses, power attack, extra damage dice from whatever, etc. By the time you hit mid levels, nearly every melee strike could trigger a damage save. Every area effect spell would force two saves, the reflex to avoid it and the fort to survive the massive damage. There's a lot of cascading changes you have to ponder that didn't matter as much in d20 modern because spells, critical hits, etc are so much more rare. Combining the d20 modern massive damage threshold with doubling every weapon's damage dice would probably kill a character every fight at low levels. It sounds really boring to me, you'd spend all your time rolling up new characters instead of advancing any kind of minimal plot. [/QUOTE]
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Using massive damage threshold in D&D?
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