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<blockquote data-quote="the Jester" data-source="post: 5830043" data-attributes="member: 1210"><p>I wouldn't consider that using metagame information. You told the players what their characters believed to be true, based on the world. I do that kind of thing all the time, and yes, it can sometimes mislead them.</p><p> </p><p></p><p></p><p>Hmm, rarely, but once in a while, yes. It doesn't affect anything since it's already done.</p><p></p><p></p><p></p><p>No, never. Well, I'm not perfect, so I guess I'll say I do that very, very rarely. I try hard to be very careful about that sort of thing, especially if the pcs might meet the same type of monster again later; basically, if the knowledge might impact play later, I try very hard to avoid letting it slip.</p><p> </p><p></p><p></p><p>The pcs are <em>always</em> focused on the "right things" in my campaign, because the story is what we relate when telling their adventures after the fact rather than something I work to keep them following during play. (In other words, I'm a pretty hardcore sandbox style dm.)</p><p></p><p>Which isn't to say that the bad guys don't have agendas or plots, but rather that I'm happy to let them grow and evolve without pc interference if the pcs want to ignore them.</p><p></p><p>But to this specific case, if the pcs come to a conclusion, right or wrong, I'll generally just nod and give a noncommittal "Could be" or "looks that way" or something.</p><p></p><p>EDIT: Oh, there's an exception- I fairly well throw the books open on information about past stuff when someone moves far away, or if I move cities or something and there are members of the group who aren't gonna be able to play in my game anymore. Basically, if you're losing access to my game and I can trust you to keep yer trap shut to other players who are still involved.</p></blockquote><p></p>
[QUOTE="the Jester, post: 5830043, member: 1210"] I wouldn't consider that using metagame information. You told the players what their characters believed to be true, based on the world. I do that kind of thing all the time, and yes, it can sometimes mislead them. Hmm, rarely, but once in a while, yes. It doesn't affect anything since it's already done. No, never. Well, I'm not perfect, so I guess I'll say I do that very, very rarely. I try hard to be very careful about that sort of thing, especially if the pcs might meet the same type of monster again later; basically, if the knowledge might impact play later, I try very hard to avoid letting it slip. The pcs are [i]always[/i] focused on the "right things" in my campaign, because the story is what we relate when telling their adventures after the fact rather than something I work to keep them following during play. (In other words, I'm a pretty hardcore sandbox style dm.) Which isn't to say that the bad guys don't have agendas or plots, but rather that I'm happy to let them grow and evolve without pc interference if the pcs want to ignore them. But to this specific case, if the pcs come to a conclusion, right or wrong, I'll generally just nod and give a noncommittal "Could be" or "looks that way" or something. EDIT: Oh, there's an exception- I fairly well throw the books open on information about past stuff when someone moves far away, or if I move cities or something and there are members of the group who aren't gonna be able to play in my game anymore. Basically, if you're losing access to my game and I can trust you to keep yer trap shut to other players who are still involved. [/QUOTE]
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