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<blockquote data-quote="Nellisir" data-source="post: 5839627" data-attributes="member: 70"><p>Yes to all your questions.</p><p></p><p>I'm pretty liberal about dispensing information. The players are trying to simulate 20 or 30 or 300 years of accumulated character knowledge based on a few hours of actual information; it seems fair. I don't recall telling anything heavily plot related, but they get lots of ancillary details during out-of-game chats; stuff their characters would have picked up during the course of their lives. I like to keep the story advancing and the action happening, so not a lot of time is spent unwrapping trivial information. I don't need to play through 3 days of casting <em>identify</em> spells or contacting sages, if it is not a significant plot element, and if the means of finding information is available to the PCs, I assume they use it.</p><p></p><p>And if I create a clever monster or trap or somesuch, I always tell them about it. Afterwards. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Nellisir, post: 5839627, member: 70"] Yes to all your questions. I'm pretty liberal about dispensing information. The players are trying to simulate 20 or 30 or 300 years of accumulated character knowledge based on a few hours of actual information; it seems fair. I don't recall telling anything heavily plot related, but they get lots of ancillary details during out-of-game chats; stuff their characters would have picked up during the course of their lives. I like to keep the story advancing and the action happening, so not a lot of time is spent unwrapping trivial information. I don't need to play through 3 days of casting [I]identify[/I] spells or contacting sages, if it is not a significant plot element, and if the means of finding information is available to the PCs, I assume they use it. And if I create a clever monster or trap or somesuch, I always tell them about it. Afterwards. :) [/QUOTE]
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