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Using MM critters in Space Fantasy
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<blockquote data-quote="Voneth" data-source="post: 355704" data-attributes="member: 1016"><p><strong>“Farscape contains the trappings of science fiction and space opera, featuring high-tech equipment, spaceships interplanetary travel, and aliens from countless worlds. Yet at its core, it derives its themes not from the future but from the past. In many ways, Farscape is like a fairy tale with Crichton as a lost knight wondering through a far-off kingdom.” </strong> Farscape RPG, p. 277</p><p></p><p>Science Fantasy settings with an “anything goes” attitude like Dragonstar or Farscape practically beg for a GM to use the critters in the MM as opponents and obstacles – with a little modification to the orcs for spice of course. ( “They spit fire?! How come no one tells me this stuff?”) Most Space Fantasy settings, however, introduce their monsters in a different fashion than most straight fantasy adventures.</p><p></p><p>In most classic fantasy escapades, monsters are either a momentary thrill of combat or set-piece guardians (intentional or not) to the next goal or treasure before the party continues a quest. Strange creatures in the science fantasy milieu, on the other hand, can be a life-threatening adventure all on their own. Take an example that uses stirges.</p><p></p><p>Stirges in the usual set up would be a minor encounter in a dark room. Even as the focus of a monster extermination adventure ( “Its only a few bugs in the cellar, the Thane said!” ), the party really had the option of not going into that cellar.</p><p></p><p>Proper Science Fantasy “space stirges” need to be a much more serious threat to our crew to become the focus of the adventure:</p><p></p><p>* “The Long Trip Home” The stirges have established a nest inside the biotechnological components of the ship’s hyperdrive. The FTL drive is now locked on and the crew will eternally streak through hyperspace until the stirges are exterminated and the components are healed. -- This version of the stirge doesn’t even require one to change the monster’s stats since the beast’s Con drain can be used on the hyperdrive. </p><p></p><p>* “Party Crashers” Some “energy” stirges clamped onto the power conduits of the crew’s airborne shuttle in mid-flight. The craft is losing altitude fast and it seems that pouring on the juice only makes the stirges fatter. -- Depending the ship rules one uses, the stirge’s Drain Attack will have to be modified to be applied to either the craft’s movement, energy or hull points.</p><p></p><p>* “Puppet Masters” Those evil creatures! No one knew they possessed intelligence, until they began possessing us! The PCs crew mates are beginning to act funny and want to go home as soon as possible since each one is being possessed by a suckling stirge. --Switching the monster’s Con drain to Wisdom drain as well as adding the spell-like ability to cast Dominate Person has some interesting possibilities.</p><p></p><p>And two examples using trolls and troll varients</p><p></p><p>*"Have You Got Your Troller's Card" Working the unstable underwater mines of Ocean Base Atlatifc is hazardous, but mindless work. Which is why scrags are perfect miners, until they revolt. The authories are not going to let anyone leave until things calm down, a great idea until the scrags figure out how to sabatoge the base and start having water flood the PC's sector. -- No modification is needed on the scrags (page 180, second column, the MM aquatic varient of trolls). Heck! the PC may even support the revolution, the point is that the scrags have made the PCs life hell beyond just a combat scene.</p><p>(edit: Part of the challenge in this scenario would be to halfway flood corridors so that scrags can keep their regeneration abilites.)</p><p></p><p>*"Deja Vu And Who Are You?" You are all on a base in the Antartic, when you get the message you have to save a couple of Swedes at another base. -- Give the troll a "reproductive" cycle such as Curse of Lycanthropy or Create Spawn and speed up the victim's internal transformation time to only 6 or less hours while outward appearces into a Troll form still take 24 hours. Now your team can feel the parinoia of the movie franchise of "The Thing."</p><p></p><p>So with a little to no tweaking, MM critters can become the next terror in your d20 Space Fantasy session.</p></blockquote><p></p>
[QUOTE="Voneth, post: 355704, member: 1016"] [B]“Farscape contains the trappings of science fiction and space opera, featuring high-tech equipment, spaceships interplanetary travel, and aliens from countless worlds. Yet at its core, it derives its themes not from the future but from the past. In many ways, Farscape is like a fairy tale with Crichton as a lost knight wondering through a far-off kingdom.” [/B] Farscape RPG, p. 277 Science Fantasy settings with an “anything goes” attitude like Dragonstar or Farscape practically beg for a GM to use the critters in the MM as opponents and obstacles – with a little modification to the orcs for spice of course. ( “They spit fire?! How come no one tells me this stuff?”) Most Space Fantasy settings, however, introduce their monsters in a different fashion than most straight fantasy adventures. In most classic fantasy escapades, monsters are either a momentary thrill of combat or set-piece guardians (intentional or not) to the next goal or treasure before the party continues a quest. Strange creatures in the science fantasy milieu, on the other hand, can be a life-threatening adventure all on their own. Take an example that uses stirges. Stirges in the usual set up would be a minor encounter in a dark room. Even as the focus of a monster extermination adventure ( “Its only a few bugs in the cellar, the Thane said!” ), the party really had the option of not going into that cellar. Proper Science Fantasy “space stirges” need to be a much more serious threat to our crew to become the focus of the adventure: * “The Long Trip Home” The stirges have established a nest inside the biotechnological components of the ship’s hyperdrive. The FTL drive is now locked on and the crew will eternally streak through hyperspace until the stirges are exterminated and the components are healed. -- This version of the stirge doesn’t even require one to change the monster’s stats since the beast’s Con drain can be used on the hyperdrive. * “Party Crashers” Some “energy” stirges clamped onto the power conduits of the crew’s airborne shuttle in mid-flight. The craft is losing altitude fast and it seems that pouring on the juice only makes the stirges fatter. -- Depending the ship rules one uses, the stirge’s Drain Attack will have to be modified to be applied to either the craft’s movement, energy or hull points. * “Puppet Masters” Those evil creatures! No one knew they possessed intelligence, until they began possessing us! The PCs crew mates are beginning to act funny and want to go home as soon as possible since each one is being possessed by a suckling stirge. --Switching the monster’s Con drain to Wisdom drain as well as adding the spell-like ability to cast Dominate Person has some interesting possibilities. And two examples using trolls and troll varients *"Have You Got Your Troller's Card" Working the unstable underwater mines of Ocean Base Atlatifc is hazardous, but mindless work. Which is why scrags are perfect miners, until they revolt. The authories are not going to let anyone leave until things calm down, a great idea until the scrags figure out how to sabatoge the base and start having water flood the PC's sector. -- No modification is needed on the scrags (page 180, second column, the MM aquatic varient of trolls). Heck! the PC may even support the revolution, the point is that the scrags have made the PCs life hell beyond just a combat scene. (edit: Part of the challenge in this scenario would be to halfway flood corridors so that scrags can keep their regeneration abilites.) *"Deja Vu And Who Are You?" You are all on a base in the Antartic, when you get the message you have to save a couple of Swedes at another base. -- Give the troll a "reproductive" cycle such as Curse of Lycanthropy or Create Spawn and speed up the victim's internal transformation time to only 6 or less hours while outward appearces into a Troll form still take 24 hours. Now your team can feel the parinoia of the movie franchise of "The Thing." So with a little to no tweaking, MM critters can become the next terror in your d20 Space Fantasy session. [/QUOTE]
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