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*Dungeons & Dragons
Using multiple initiative systems in the same game?
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<blockquote data-quote="Swarmkeeper" data-source="post: 8995911" data-attributes="member: 6921763"><p>We're going to be trying out side initiative in our new campaign (a little bit like your "Climax Scenes" above) . Possibly having the PCs make a group initiative roll with the highest result being their spot in the combat unlike the Variant presented in the DMG. Then the players can have a quick huddle to decide which order they want to act so they can coordinate better. At least in theory they can coordinate better. We'll see how it goes.</p><p></p><p>I'd proceed with caution for your "Typical Scenes" initiative plan. It encourages the behavior of "shoot first, ask questions later", IMO, as the players may seek more often than not to get the jump on the monsters/NPCs since whoever states an aggressive action first goes first. I feel like the existing guideline of "first aggressive action causes initiative to be rolled", as determined by the DM, works well and may actually provide <em>more</em> opportunity to parlay or otherwise seek alternatives to combat when resolving an encounter. I have a particular pet peeve about players trying to get an extra action in by declaring they are casting an attack spell or taking a bow shot or whatever, with the explicit expectation that it will happen before I call for and resolve initiative. So take my <em>caution</em> with a grain of salt, I suppose.</p></blockquote><p></p>
[QUOTE="Swarmkeeper, post: 8995911, member: 6921763"] We're going to be trying out side initiative in our new campaign (a little bit like your "Climax Scenes" above) . Possibly having the PCs make a group initiative roll with the highest result being their spot in the combat unlike the Variant presented in the DMG. Then the players can have a quick huddle to decide which order they want to act so they can coordinate better. At least in theory they can coordinate better. We'll see how it goes. I'd proceed with caution for your "Typical Scenes" initiative plan. It encourages the behavior of "shoot first, ask questions later", IMO, as the players may seek more often than not to get the jump on the monsters/NPCs since whoever states an aggressive action first goes first. I feel like the existing guideline of "first aggressive action causes initiative to be rolled", as determined by the DM, works well and may actually provide [I]more[/I] opportunity to parlay or otherwise seek alternatives to combat when resolving an encounter. I have a particular pet peeve about players trying to get an extra action in by declaring they are casting an attack spell or taking a bow shot or whatever, with the explicit expectation that it will happen before I call for and resolve initiative. So take my [I]caution[/I] with a grain of salt, I suppose. [/QUOTE]
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Using multiple initiative systems in the same game?
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