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Using Music in D&D
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<blockquote data-quote="Sword of Spirit" data-source="post: 7820649" data-attributes="member: 6677017"><p>I have a variety of setting/mood appropriate tracks that I've categorized into Theme, Scene, and Action tracks that I can select from to play in the background. A lot of them are from my copies of old D&D games.</p><p></p><p>But when our party ends up in Sigil...I grab whatever contemporary song I can fit into the game somehow.</p><p></p><p>I played "Disturbia" by Rihanna as the party was watching a portal to Sigil open and passing through it for the first time. I've always thought of Sigil when I've heard that song, and I was looking forward to sharing that scene with my group.</p><p></p><p>I played "Dead Man's Party" by Oingo Boingo when the party visited the Sigil Mortuary for the first time.</p><p></p><p>And IN-character, I also have groups in bars in Sigil perform modern music.</p><p></p><p>It serves to make the pL&Nz feel weird and different (at least the Planescape/Sigil cultural elements of them). Since part of our campaign is on the Material Plane, and part of it is planehopping (which the low-level characters have limited control off), it makes a cool contrast.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 7820649, member: 6677017"] I have a variety of setting/mood appropriate tracks that I've categorized into Theme, Scene, and Action tracks that I can select from to play in the background. A lot of them are from my copies of old D&D games. But when our party ends up in Sigil...I grab whatever contemporary song I can fit into the game somehow. I played "Disturbia" by Rihanna as the party was watching a portal to Sigil open and passing through it for the first time. I've always thought of Sigil when I've heard that song, and I was looking forward to sharing that scene with my group. I played "Dead Man's Party" by Oingo Boingo when the party visited the Sigil Mortuary for the first time. And IN-character, I also have groups in bars in Sigil perform modern music. It serves to make the pL&Nz feel weird and different (at least the Planescape/Sigil cultural elements of them). Since part of our campaign is on the Material Plane, and part of it is planehopping (which the low-level characters have limited control off), it makes a cool contrast. [/QUOTE]
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