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Using Music in D&D
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<blockquote data-quote="Dannyalcatraz" data-source="post: 7820689" data-attributes="member: 19675"><p>My group frequently had music playing- typically Conan and other fantasy and sci-fi soundtracks, or selections from our favorite bands on shuffle play.</p><p></p><p>But only twice has music selection actually impacted the games.</p><p></p><p>The first was by accident. We had a bunch of early Rock & Metal on shuffle. But just as the party was midway through the graveyard,the dead began to rise...and the randomizer kicked forth Black Sabbath’s “Children of the Grave”. Lyrically, the song isn’t about the undead, but damn if it didn’t feel like it was at the time.</p><p></p><p>The second time was by design. The party had been attacked by cross-dimensional raiding anthro tigers who had captured the ship they were on. The others on the ship had been killed and rotisseried for the victory party on the beach in the raiders’ home dimension. But because they fought so well*, they were being given a chance to possibly win their lives back. So, while they were unconscious, they were stripped naked, with their gear strewn all over the island. They would have a few hours head start before the hunt would begin.</p><p></p><p>The party started running into the foliage while their captors had breakfast. They found a few things quickly, but soon realized they’d have to improvise. As the players were dickering about who would get what of their scroungings, I hit play on this:</p><p>[MEDIA=youtube]CntHnSx0L4Q[/MEDIA]</p><p></p><p>It was playing for a little while before the SERIOUS drums came in, and one player stopped mid-sentence, looked at me bug-eyed and said, “Wait, do we- do our characters hear that?”</p><p></p><p>“Yes.” And I smiled.</p><p></p><p>And what followed was an actual increase in tension as the discussion turned to bickering, and repeated reminders to each other that they had to get moving NOW if not sooner.</p><p></p><p></p><p>* no REALLY! Their dice were red hot, and turned what was written as a railroady capture scene with combat into an open question.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 7820689, member: 19675"] My group frequently had music playing- typically Conan and other fantasy and sci-fi soundtracks, or selections from our favorite bands on shuffle play. But only twice has music selection actually impacted the games. The first was by accident. We had a bunch of early Rock & Metal on shuffle. But just as the party was midway through the graveyard,the dead began to rise...and the randomizer kicked forth Black Sabbath’s “Children of the Grave”. Lyrically, the song isn’t about the undead, but damn if it didn’t feel like it was at the time. The second time was by design. The party had been attacked by cross-dimensional raiding anthro tigers who had captured the ship they were on. The others on the ship had been killed and rotisseried for the victory party on the beach in the raiders’ home dimension. But because they fought so well*, they were being given a chance to possibly win their lives back. So, while they were unconscious, they were stripped naked, with their gear strewn all over the island. They would have a few hours head start before the hunt would begin. The party started running into the foliage while their captors had breakfast. They found a few things quickly, but soon realized they’d have to improvise. As the players were dickering about who would get what of their scroungings, I hit play on this: [MEDIA=youtube]CntHnSx0L4Q[/MEDIA] It was playing for a little while before the SERIOUS drums came in, and one player stopped mid-sentence, looked at me bug-eyed and said, “Wait, do we- do our characters hear that?” “Yes.” And I smiled. And what followed was an actual increase in tension as the discussion turned to bickering, and repeated reminders to each other that they had to get moving NOW if not sooner. * no REALLY! Their dice were red hot, and turned what was written as a railroady capture scene with combat into an open question. [/QUOTE]
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