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General Tabletop Discussion
*Pathfinder & Starfinder
Using Music to enhance the Mood
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<blockquote data-quote="Grydan" data-source="post: 5679453" data-attributes="member: 79401"><p>During a brief stretch where I tried to GM a Star Wars Saga Edition game, I made a point of having the Star Wars soundtracks on hand, in order to provide the appropriate background music.</p><p></p><p>It didn't really work out for me (and neither did the attempt at GMing...).</p><p></p><p>What I found was that, unless I was just using a brief stretch of the music as background to a particular bit of flavour text, or the arrival of a foe, was that it distracted the players rather than adding to their immersion.</p><p></p><p>An unplanned track-change in the middle of a bit of narration can have unintended consequences. If the benevolent patron of the party is talking and ominous music starts up, the players are naturally inclined to think I'm hinting at something. Clearly this character is about to betray the party... why else would I play the Imperial March under his dialogue?</p><p></p><p>It clearly can work, as others more skilled than I have integrated it into their campaigns successfully. Just be aware that there are potential pitfalls, and that at times it might be more effort than it's worth.</p></blockquote><p></p>
[QUOTE="Grydan, post: 5679453, member: 79401"] During a brief stretch where I tried to GM a Star Wars Saga Edition game, I made a point of having the Star Wars soundtracks on hand, in order to provide the appropriate background music. It didn't really work out for me (and neither did the attempt at GMing...). What I found was that, unless I was just using a brief stretch of the music as background to a particular bit of flavour text, or the arrival of a foe, was that it distracted the players rather than adding to their immersion. An unplanned track-change in the middle of a bit of narration can have unintended consequences. If the benevolent patron of the party is talking and ominous music starts up, the players are naturally inclined to think I'm hinting at something. Clearly this character is about to betray the party... why else would I play the Imperial March under his dialogue? It clearly can work, as others more skilled than I have integrated it into their campaigns successfully. Just be aware that there are potential pitfalls, and that at times it might be more effort than it's worth. [/QUOTE]
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