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General Tabletop Discussion
*Pathfinder & Starfinder
Using Music to enhance the Mood
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<blockquote data-quote="d2OKC" data-source="post: 6010397" data-attributes="member: 97351"><p>I've always wanted to experiment more with music in my game. The biggest obstacle for me is that I'm a travelling DM, for lack of a better term. I run the game, but I never host the game, because my apartment is a bit too small for such a thing right now. I'm more worried about having all the minis, maps, notes, etc that I need, and less about the music for now.</p><p></p><p>However, in December I'm getting married, and my fiance (who doesn't play, but supports my hobby), has already said she'd encourage us hosting the game on a weekly basis. That would make it much easier for me to set things up and include music in the game itself.</p><p></p><p>The other obstacle I have is my players. They have a wide range of music preferences, from overly-pretentious about music to completely indifferent about it. We have one player who would love to have music going all the time, and another who doesn't like it because it adds "too much of a party feel" to the game. Only one of them is in my group right now (the one who does like music), so that's ok. </p><p></p><p>I'm running Zeitgeist, so I'm kind of looking around for appropriate music. However, I love the idea of ambient sounds instead of music. A big encounter with rain noises in the background to make sure everyone keeps that in mind? The muted sounds of battle in the background? That could be really fun.</p></blockquote><p></p>
[QUOTE="d2OKC, post: 6010397, member: 97351"] I've always wanted to experiment more with music in my game. The biggest obstacle for me is that I'm a travelling DM, for lack of a better term. I run the game, but I never host the game, because my apartment is a bit too small for such a thing right now. I'm more worried about having all the minis, maps, notes, etc that I need, and less about the music for now. However, in December I'm getting married, and my fiance (who doesn't play, but supports my hobby), has already said she'd encourage us hosting the game on a weekly basis. That would make it much easier for me to set things up and include music in the game itself. The other obstacle I have is my players. They have a wide range of music preferences, from overly-pretentious about music to completely indifferent about it. We have one player who would love to have music going all the time, and another who doesn't like it because it adds "too much of a party feel" to the game. Only one of them is in my group right now (the one who does like music), so that's ok. I'm running Zeitgeist, so I'm kind of looking around for appropriate music. However, I love the idea of ambient sounds instead of music. A big encounter with rain noises in the background to make sure everyone keeps that in mind? The muted sounds of battle in the background? That could be really fun. [/QUOTE]
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Using Music to enhance the Mood
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